Armorer: Difference between revisions
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(Vulcium EV Suit name changed.) |
(Flak_Armor name changed.) |
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Armorer]] | | Building = [[Armorer]] | ||
| Produces = 10 [[ | | Produces = 10 [[Flak Vest]]s | ||
| TL = 1 | | TL = 1 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Armorer]] | | Building = [[Armorer]] | ||
| Produces = 10 [[ | | Produces = 10 [[Flak Helmet]]s | ||
| TL = 1 | | TL = 1 | ||
| Consumed = | | Consumed = |
Revision as of 21:29, 6 October 2019
Armorer | |
---|---|
Type | Building |
Description | Makes Armor and Space Suits |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | 1 Shop Required |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Armorers produce various armors and EV suits. With heat sink technology it is even possible to produce advanced EV suits.