Trade Connection: Difference between revisions
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All connected [[building]]s will attempt share and trade [[commodities]] with each other where needed. Processing industries will fetch raw resources from resource harvesting industries, and factories will fetch the processed materials to make their products. | |||
This is all automatic once the trade connection is established, but only within the same [[Solar_System|solar system]]. Trade between solar systems has to be setup with [[shipment]]s or cargo ships. | |||
==Connection Types== | |||
Trade between [[buildings]] requires them to have a trade link connection with each other. There's four different types of trade links: | |||
# Neighbor connection | |||
#* Two buildings that are within ?m of each other are considered connected. | |||
# Road connection | |||
#* A [[road]] will connect all buildings near it. <s>The throughput of the road is considered a base for all other trade links. I.e. 100%.</s> | |||
# Sea connection | |||
#* A building connected to a [[wharf]] will be connected with all other buildings also connected to a wharf on the same [[world]]. <s>Throughput of the Wharf is half of the road's. (50%)</s> | |||
# Air connection | |||
#* A building connected to an [[Airport_Terminal|airport terminal]] will be connected with all other buildings also connected to a airport terminal on the same [[world]]. <s>When both cities are located on the same planet, the throughput of the terminal is a third of the road. (~33%)</s> | |||
# Space connection | |||
#* A building connected to an [[Airport_Terminal|airport terminal]] will be connected with all other buildings also connected to a airport terminal on the same [[Solar_System|solar system]]. <s>In case of interplanetary exchange, the terminal's throughput is a quarter of the road throughput. (25%)</s> | |||
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For the purposes of import calculation, the best available link is always selected. | For the purposes of import calculation, the best available link is always selected. | ||
== | ==Fetching== | ||
[[Building]]s fetch [[commodities]] they need from other connected buildings. | |||
[[ | |||
== | ==Importers== | ||
Some [[building]]s import specific [[commodities]] in order to have them available for sale or to assist connected buildings. | |||
* [[Airport_Terminal|Airport terminal]] and [[capitol]] will import [[food]] and [[air]] to support connected population. | |||
==Reservation== | |||
In order to prevent [[cities]] from losing essential commodities to other cities, [[building]]s in certain environments [http://hazeron.com/phpBB3/viewtopic.php?f=3&t=6456&p=81675#p81675 reserve a minimum stock of some commodities]: | |||
* [[Air]], [[Water]] - On a [[world]] that does not support animal life, a building reserves 13 units per citizen. | |||
* [[Food]] - On a world that does not support plant life, a city reserves 10 units of each kind of food per citizen, divided by its food value. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Colonization]] | [[Category:Colonization]] | ||
[[Category:Science]] | [[Category:Science]] |
Revision as of 23:18, 19 October 2018
This page contain information about a feature that has two versions.
To read about the old version, go to Trade Connection/OldVersion. For more information, go to the Building Update page. |
All connected buildings will attempt share and trade commodities with each other where needed. Processing industries will fetch raw resources from resource harvesting industries, and factories will fetch the processed materials to make their products.
This is all automatic once the trade connection is established, but only within the same solar system. Trade between solar systems has to be setup with shipments or cargo ships.
Connection Types
Trade between buildings requires them to have a trade link connection with each other. There's four different types of trade links:
- Neighbor connection
- Two buildings that are within ?m of each other are considered connected.
- Road connection
- A road will connect all buildings near it.
The throughput of the road is considered a base for all other trade links. I.e. 100%.
- A road will connect all buildings near it.
- Sea connection
- Air connection
- A building connected to an airport terminal will be connected with all other buildings also connected to a airport terminal on the same world.
When both cities are located on the same planet, the throughput of the terminal is a third of the road. (~33%)
- A building connected to an airport terminal will be connected with all other buildings also connected to a airport terminal on the same world.
- Space connection
- A building connected to an airport terminal will be connected with all other buildings also connected to a airport terminal on the same solar system.
In case of interplanetary exchange, the terminal's throughput is a quarter of the road throughput. (25%)
- A building connected to an airport terminal will be connected with all other buildings also connected to a airport terminal on the same solar system.
For the purposes of import calculation, the best available link is always selected.
Fetching
Buildings fetch commodities they need from other connected buildings.
Importers
Some buildings import specific commodities in order to have them available for sale or to assist connected buildings.
- Airport terminal and capitol will import food and air to support connected population.
Reservation
In order to prevent cities from losing essential commodities to other cities, buildings in certain environments reserve a minimum stock of some commodities: