Military Airport Terminal: Difference between revisions
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Military airport terminal listens for hail requests on the | Military airport terminal listens for hail requests on the ''Trade'' [[communication]] channel. They only respond to fleet [[spacecraft]]. | ||
Station military air and space [[vehicle]]s. Boards/debarks [[officer]]s, [[crew]] and [[troop]]s to/from fleet [[spacecraft]]. | Station military air and space [[vehicle]]s. Boards/debarks [[officer]]s, [[crew]] and [[troop]]s to/from fleet [[spacecraft]]. | ||
==Trade Connection== | |||
Airport terminals are essential for any [[city]], they establish a trade connection with all other airport terminals in the [[Solar_System|solar system]]. Allowing [[buildings]] connected to it to fetch [[commodities]] from any other building also connected to an airport. | |||
==Warp Signature== | |||
... | |||
For more information, see the [[Warp Signature]] page. | |||
==Sensor== | |||
An airport terminal [[Building_Blueprint|building blueprint]] can contain a [[Sensor_Station|sensor station]]. | |||
==Transporter== | |||
An airport terminal [[Building_Blueprint|building blueprint]] can contain [[transporter]]s. This will add an additional cost of [[Io_Tube|io tube]]s to the required construction materials. | |||
Using the [[Transporter_Station|transporter console]] it is possible to beam oneself up to any unshielded [[spacecraft]] in range. This is especially useful to get onto newly constructed spacecraft in orbit. The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the ''trade'' [[communication]] channel or the airport terminal's private channel. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Military_Buildings]] | [[Category:Military_Buildings]] |
Revision as of 22:05, 2 January 2020
Military Airport Terminal | |
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Type | Building |
Description | Stations Military Air and Space Vehicles. Boards/debarks officers, crew and troops to/from fleet spacecraft. |
Placement Requirement | Can only build on empire base. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | 1 Spot Required |
Radar | Ok |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | Ok |
Space Vehicle Recovery Systems | Ok |
Store Space | No |
Surgery Units | No |
Transporters | Ok |
Turrets | No |
Weapon Bays | No |
Military airport terminal listens for hail requests on the Trade communication channel. They only respond to fleet spacecraft.
Station military air and space vehicles. Boards/debarks officers, crew and troops to/from fleet spacecraft.
Trade Connection
Airport terminals are essential for any city, they establish a trade connection with all other airport terminals in the solar system. Allowing buildings connected to it to fetch commodities from any other building also connected to an airport.
Warp Signature
...
For more information, see the Warp Signature page.
Sensor
An airport terminal building blueprint can contain a sensor station.
Transporter
An airport terminal building blueprint can contain transporters. This will add an additional cost of io tubes to the required construction materials.
Using the transporter console it is possible to beam oneself up to any unshielded spacecraft in range. This is especially useful to get onto newly constructed spacecraft in orbit. The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the trade communication channel or the airport terminal's private channel.