Military Headquarters: Difference between revisions
(Removed reference to Jurisdiction, since it is a city thing.) |
(Updated infobox information.) |
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| Name = Military Headquarters | | Name = Military Headquarters | ||
| Picture = BBaseHeadquarters.png | | Picture = BBaseHeadquarters.png | ||
| Placement = | | Placement = Can only build empire [[claim]]. | ||
| | | Description = Establishes a Military Base | ||
| | | Note = | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| | | Battery = Ok | ||
| CommodityStorage = Ok | |||
| | | FieldArea = Ok | ||
| Generator = No | |||
| GuardPost = Ok | |||
| HomeLarge = Ok | |||
| HomeMedium = 1 Medium or Large Home Required | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = 1 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = Ok | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = Ok | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
Revision as of 17:00, 28 June 2018
Military Headquarters | |
---|---|
Type | Building |
Description | Establishes a Military Base |
Placement Requirement | Can only build empire claim. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | 1 Medium or Large Home Required |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | Ok |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | Ok |
Turrets | No |
Weapon Bays | No |
A military headquarters establishes the presence of a military base, similar to the way a capitol building establishes a city. A significant difference is that the entire world becomes part of the military base, without the need for claiming jurisdiction areas like cities.
All other military buildings require that a military headquarters exist on the world before they can be built.
Base Management
When in the chain of command of a base, it is possible to control the manufacturing of all military buildings from the military headquarters building. This is done using the City (F10
) window while standing at the military headquarters building's plot.
This window displays all of the buildings, with their location, distance from you, quality level, and name. By selecting a building, a traditional City window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.
The refresh button in the top-right corner of the window updates the list.