Military Headquarters: Difference between revisions
(Removed reference to Jurisdiction, since it is a city thing.) |
(Updated infobox information.) |
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| Line 2: | Line 2: | ||
| Name = Military Headquarters | | Name = Military Headquarters | ||
| Picture = BBaseHeadquarters.png | | Picture = BBaseHeadquarters.png | ||
| Placement = | | Placement = Can only build empire [[claim]]. | ||
| | | Description = Establishes a Military Base | ||
| | | Note = | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| | | Battery = Ok | ||
| CommodityStorage = Ok | |||
| | | FieldArea = Ok | ||
| Generator = No | |||
| GuardPost = Ok | |||
| HomeLarge = Ok | |||
| HomeMedium = 1 Medium or Large Home Required | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = 1 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = Ok | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = Ok | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
Revision as of 17:00, 28 June 2018
| Military Headquarters | |
|---|---|
| |
| Type | Building |
| Description | Establishes a Military Base |
| Placement Requirement | Can only build empire claim. |
| Note | |
| Structural Requirements | |
| Arena | Ok |
| Auditorium | Ok |
| Battery | Ok |
| Commodity Storage | Ok |
| Field Area | Ok |
| Generator | No |
| Guard Post | Ok |
| Home, Large | Ok |
| Home, Medium | 1 Medium or Large Home Required |
| Home, Small | Ok |
| Livestock | Ok |
| Lounge Space | Ok |
| Office Space | 1 Office Required |
| Parking, Ground Vehicles | Ok |
| Parking, Space Vehicles | Ok |
| Parking, Water Vehicles | Ok |
| Parking, Spacecraft | No |
| Radar | Ok |
| Shield Generator | No |
| Shop Space | Ok |
| Space Vehicle Launchers | No |
| Space Vehicle Recovery Systems | No |
| Store Space | No |
| Surgery Units | No |
| Transporters | Ok |
| Turrets | No |
| Weapon Bays | No |
A military headquarters establishes the presence of a military base, similar to the way a capitol building establishes a city. A significant difference is that the entire world becomes part of the military base, without the need for claiming jurisdiction areas like cities.
All other military buildings require that a military headquarters exist on the world before they can be built.
Base Management
When in the chain of command of a base, it is possible to control the manufacturing of all military buildings from the military headquarters building. This is done using the City (F10) window while standing at the military headquarters building's plot.

This window displays all of the buildings, with their location, distance from you, quality level, and name. By selecting a building, a traditional City window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.
The refresh button in the top-right corner of the window updates the list.
