Ship Yard: Difference between revisions

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(→‎Production: Added "(Unimplemented)" tags.)
(Added Commercial Ship as a construction speedup.)
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* [[Hammer]]
* [[Hammer]]
| Speedup =
| Speedup =
* [[Commercial Ship]]
* [[Computer]]
* [[Electricity]]
* [[SUV]]
* [[SUV]]
* [[Electricity]]
* [[Computer]]
}}
}}


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It can produces the following vehicles:
It can produces the following vehicles:
*[[Battle Ship]] (Unimplemented)
* [[Battle Ship]] (Unimplemented)
*[[Commercial Ship]] (Unimplemented)
* [[Commercial Ship]] (Unimplemented)
*[[Sail Boat]]
* [[Sail Boat]]
*[[Submarine]]
* [[Submarine]]


=Production=
=Production=

Revision as of 11:40, 4 June 2015

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot?


Building
Shipyard
Shipyard.png
Placement Requirement
Maximum Levels
  • 1
Jobs
  • 2
Construction Materials

Tools Required

Construction Speedup


A Shipyard is used to produce ships.

It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.

It can produces the following vehicles:

Production

Building Produces Consumed Required Optional
Shipyard 1 Battle Ship
(Unimplemented)

Shipyard 1 Commercial Ship
(Unimplemented)

Shipyard 1 Sail Boat

Shipyard 1 Sail Boat

Shipyard 1 Sail Boat

Shipyard 1 Submarine