Ship Yard: Difference between revisions
Jump to navigation
Jump to search
(→Production: Added "(Unimplemented)" tags.) |
(Added Commercial Ship as a construction speedup.) |
||
| Line 14: | Line 14: | ||
* [[Hammer]] | * [[Hammer]] | ||
| Speedup = | | Speedup = | ||
* [[Commercial Ship]] | |||
* [[Computer]] | |||
* [[Electricity]] | |||
* [[SUV]] | * [[SUV]] | ||
}} | }} | ||
| Line 24: | Line 25: | ||
It can produces the following vehicles: | It can produces the following vehicles: | ||
*[[Battle Ship]] (Unimplemented) | * [[Battle Ship]] (Unimplemented) | ||
*[[Commercial Ship]] (Unimplemented) | * [[Commercial Ship]] (Unimplemented) | ||
*[[Sail Boat]] | * [[Sail Boat]] | ||
*[[Submarine]] | * [[Submarine]] | ||
=Production= | =Production= | ||
Revision as of 11:40, 4 June 2015
| This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot? |
| Shipyard | |
|---|---|
| Shipyard.png | |
| Placement Requirement | |
| |
| Maximum Levels | |
| |
| Jobs | |
| |
| Construction Materials | |
|
| |
| Tools Required | |
|
| |
| Construction Speedup | |
|
|
A Shipyard is used to produce ships.
It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.
It can produces the following vehicles:
- Battle Ship (Unimplemented)
- Commercial Ship (Unimplemented)
- Sail Boat
- Submarine
Production
| Building | Produces | Consumed | Required | Optional |
|---|---|---|---|---|
| Shipyard | 1 Battle Ship (Unimplemented) |
|
|
|
| Shipyard | 1 Commercial Ship (Unimplemented) |
|
|
|
| Shipyard | 1 Sail Boat |
|
|
|
| Shipyard | 1 Sail Boat |
|
|
|
| Shipyard | 1 Sail Boat |
|
|
|
| Shipyard | 1 Submarine |
|
|
|