Ship Yard: Difference between revisions
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(Sailing into the sunset.) |
(→Production: Added "(Unimplemented)" tags.) |
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Shipyard]] | | Building = [[Shipyard]] | ||
| Produces = 1 [[Battle Ship]] | | Produces = 1 [[Battle Ship]]<br>(Unimplemented) | ||
| TL = 1 | | TL = 1 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Shipyard]] | | Building = [[Shipyard]] | ||
| Produces = 1 [[Commercial Ship]] | | Produces = 1 [[Commercial Ship]]<br>(Unimplemented) | ||
| TL = 1 | | TL = 1 | ||
| Consumed = | | Consumed = | ||
Revision as of 22:17, 26 May 2015
| This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot? |
| Shipyard | |
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| Shipyard.png | |
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A Shipyard is used to produce ships.
It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.
It can produces the following vehicles:
- Battle Ship (Unimplemented)
- Commercial Ship (Unimplemented)
- Sail Boat
- Submarine
Production
| Building | Produces | Consumed | Required | Optional |
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| Shipyard | 1 Battle Ship (Unimplemented) |
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| Shipyard | 1 Commercial Ship (Unimplemented) |
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| Shipyard | 1 Sail Boat |
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| Shipyard | 1 Sail Boat |
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| Shipyard | 1 Sail Boat |
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| Shipyard | 1 Submarine |
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