Cronodollar: Difference between revisions
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The nominal prices of all [[commodities]] are based on the cost of the [[labor]] and commodities required to manufacture them. | The nominal prices of all [[commodities]] are based on the cost of the [[labor]] and commodities required to manufacture them. | ||
Cronodollars are manufactured in the [[Machine_Shop|machine shop]] from the three main metals. | Cronodollars are manufactured in the [[Machine_Shop|machine shop]] or at a [[bank]] from the three main metals. | ||
* [[Metal]] Bullion produces 250¢ | * [[Metal]] Bullion produces 250¢ | ||
* [[Magmium]] Bullion produces 2500¢ | * [[Magmium]] Bullion produces 2500¢ |
Revision as of 20:58, 17 February 2017
Cronodollar |
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Nominal Cost |
1.00¢ |
Weight |
0.03kg |
Pack Size |
|
The cronodollar is the universal unit of currency. It is usually shortened to crono, pronounced crō'-nō.
The currency symbol is ¢. e.g. The eggs cost 35¢ each.
The value of one cronodollar is equivalent to one time unit of labor. When a person or citizen applies labor to a construction or manufacturing process, they are paid the number of cronodollars equivalent to the amount of labor applied.
The nominal prices of all commodities are based on the cost of the labor and commodities required to manufacture them.
Cronodollars are manufactured in the machine shop or at a bank from the three main metals.
A bank is required to collect taxes and hold a government account in a city, only one level is needed. All cities start with no money, so the city must first manufacturer bullion or import from other cities. This in turn allows the city to buy goods from an avatar, pay the avatar his or her money they've earned via rewards.
Produced by
Building | Produces | Consumed | Required | Optional |
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Machine Shop | 250 Cronodollars |
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Machine Shop | 2500 Cronodollars |
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Machine Shop | 25000 Cronodollars |
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Production uses
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Building | 1 Building Technology |
* Multipled by Building TL |
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University | 1 Building Technology |
* Multipled by Building TL |
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