Cantina: Difference between revisions
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| Jobs = 1 plus 1 for each level | | Jobs = 1 plus 1 for each level | ||
| Homes = | | Homes = | ||
| Materials = | | Materials = | ||
* 15 [[Material of Choice]] | * 15 [[Material of Choice]] | ||
* [[Harsh Environment Enclosure|Additional materials in harsh environments]] | * [[Harsh Environment Enclosure|Additional materials in harsh environments]] | ||
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A cantina is a morale-boosting building, and one of the first that is demanded by the [[citizen]]s. It does not produce anything, but it can import [[Food and Drinks]] wares from other [[cities]]. | A cantina is a morale-boosting building, and one of the first that is demanded by the [[citizen]]s. It does not produce anything, but it can import [[Food and Drinks|food and drinks]] wares from other [[cities]]. | ||
=Morale Bonus= | =Morale Bonus= | ||
Providing more cantina levels than necessary will give a +1 Morale increase, which will be boosted to 2 points if | Providing more cantina levels than necessary will give a +1 Morale increase, which will be boosted to 2 points if [[liquor]] is present in the city. | ||
=Trade= | =Trade= |
Revision as of 14:13, 26 May 2015
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A cantina is a morale-boosting building, and one of the first that is demanded by the citizens. It does not produce anything, but it can import food and drinks wares from other cities.
Morale Bonus
Providing more cantina levels than necessary will give a +1 Morale increase, which will be boosted to 2 points if liquor is present in the city.
Trade
The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.
- Cantina - .5% + .5% per level of cantina in the city, max 20%
Each building type imports from every connected city. Connection type determines amount.
- Space - Import % divided by 4, min 1
- Air - Import % divided by 3, min 1
- Water - Import % divided by 2, min 1
- Land - Import %
See the City Trades page for more information.