Retail Store: Difference between revisions
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(Created page with "{{Building | Name = Retail Store | Picture = Retail_Store.png | Placement = Land near Road | MaxLevel = 32 | Jobs = 1 plus 1 for each level | Homes = | Materials = * 20...") |
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The number of levels of each building determines what % of the other city's materials it imports. | The number of levels of each building determines what % of the other city's materials it imports. | ||
* Retail - 1% per level of retail in the city, max 40% | * Retail - 1% per level of retail in the city, max 40% | ||
Each building type imports from every connected city. Connection type determines amount. | Each building type imports from every connected city. Connection type determines amount. | ||
* Space - Import % divided by 4, min 1 | * Space - Import % divided by 4, min 1 | ||
* Air - Import % divided by 3, min 1 | * Air - Import % divided by 3, min 1 | ||
* Water - Import % divided by 2, min 1 | * Water - Import % divided by 2, min 1 | ||
* Land - Import %. | * Land - Import % | ||
See the [[City Trades]] page for more information. | |||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 21:02, 23 May 2015
Retail Store | |
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Retail_Store.png | |
Placement Requirement | |
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Maximum Levels | |
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Jobs | |
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Construction Materials | |
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Construction Speedup | |
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A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.
Trade
The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.
- Retail - 1% per level of retail in the city, max 40%
Each building type imports from every connected city. Connection type determines amount.
- Space - Import % divided by 4, min 1
- Air - Import % divided by 3, min 1
- Water - Import % divided by 2, min 1
- Land - Import %
See the City Trades page for more information.