Retail Store: Difference between revisions

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(Created page with "{{Building | Name = Retail Store | Picture = Retail_Store.png | Placement = Land near Road | MaxLevel = 32 | Jobs = 1 plus 1 for each level | Homes = | Materials = * 20...")
 
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The number of levels of each building determines what % of the other city's materials it imports.
The number of levels of each building determines what % of the other city's materials it imports.


* Retail - 1% per level of retail in the city, max 40%.
* Retail - 1% per level of retail in the city, max 40%


Each building type imports from every connected city. Connection type determines amount.
Each building type imports from every connected city. Connection type determines amount.


* Space - Import % divided by 4, min 1.
* Space - Import % divided by 4, min 1
* Air - Import % divided by 3, min 1.
* Air - Import % divided by 3, min 1
* Water - Import % divided by 2, min 1.
* Water - Import % divided by 2, min 1
* Land - Import %.
* Land - Import %
 
See the [[City Trades]] page for more information.


[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 21:02, 23 May 2015

Building
Retail Store
Retail_Store.png
Placement Requirement
Maximum Levels
  • 32
Jobs
  • 1 plus 1 for each level
Construction Materials

Construction Speedup


A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.

Trade

The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.

  • Retail - 1% per level of retail in the city, max 40%

Each building type imports from every connected city. Connection type determines amount.

  • Space - Import % divided by 4, min 1
  • Air - Import % divided by 3, min 1
  • Water - Import % divided by 2, min 1
  • Land - Import %

See the City Trades page for more information.