Grocery: Difference between revisions

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The number of levels of each building determines what % of the other city's materials it imports.
The number of levels of each building determines what % of the other city's materials it imports.


* Grocery - 1% per level of grocery in the city, max 40%.
* Grocery - 1% per level of grocery in the city, max 40%


Each building type imports from every connected city. Connection type determines amount.
Each building type imports from every connected city. Connection type determines amount.


* Space - Import % divided by 4, min 1.
* Space - Import % divided by 4, min 1
* Air - Import % divided by 3, min 1.
* Air - Import % divided by 3, min 1
* Water - Import % divided by 2, min 1.
* Water - Import % divided by 2, min 1
* Land - Import %.
* Land - Import %


See the [[City Trades]] page for more information.
See the [[City Trades]] page for more information.


[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 21:00, 23 May 2015

Building
Grocery
Grocery.png
Placement Requirement
Maximum Levels
  • 32
Jobs
  • 1 plus 1 for each level
Construction Materials

Construction Speedup


A grocery is used to remove a negative morale effect, and you can also buy any kind of food or drink from it.

Trade

The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.

  • Grocery - 1% per level of grocery in the city, max 40%

Each building type imports from every connected city. Connection type determines amount.

  • Space - Import % divided by 4, min 1
  • Air - Import % divided by 3, min 1
  • Water - Import % divided by 2, min 1
  • Land - Import %

See the City Trades page for more information.