Grocery: Difference between revisions
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The number of levels of each building determines what % of the other city's materials it imports. | The number of levels of each building determines what % of the other city's materials it imports. | ||
* Grocery - 1% per level of grocery in the city, max 40% | * Grocery - 1% per level of grocery in the city, max 40% | ||
Each building type imports from every connected city. Connection type determines amount. | Each building type imports from every connected city. Connection type determines amount. | ||
* Space - Import % divided by 4, min 1 | * Space - Import % divided by 4, min 1 | ||
* Air - Import % divided by 3, min 1 | * Air - Import % divided by 3, min 1 | ||
* Water - Import % divided by 2, min 1 | * Water - Import % divided by 2, min 1 | ||
* Land - Import % | * Land - Import % | ||
See the [[City Trades]] page for more information. | See the [[City Trades]] page for more information. | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 21:00, 23 May 2015
Grocery | |
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Grocery.png | |
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A grocery is used to remove a negative morale effect, and you can also buy any kind of food or drink from it.
Trade
The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.
- Grocery - 1% per level of grocery in the city, max 40%
Each building type imports from every connected city. Connection type determines amount.
- Space - Import % divided by 4, min 1
- Air - Import % divided by 3, min 1
- Water - Import % divided by 2, min 1
- Land - Import %
See the City Trades page for more information.