Medical Kit: Difference between revisions
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Medical kits are the only way to heal Health points quickly. It is standard to keep one on your belt just in case. Higher Tech levels heal more and last longer. | Medical kits are the only way to heal Health points quickly. It is standard to keep one on your belt just in case. Higher Tech levels heal more and last longer. | ||
Can be | Can be [[Hand_Craft|hand craft]]ed with 1 [[Pharmaceuticals|pharmaceutical]], 1 [[Textiles|textile]], and 1 [[Sewing Needle|sewing needle]]. | ||
==How to Use== | ==How to Use== |
Revision as of 00:21, 26 September 2015
Medical Kit |
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Nominal Cost |
64.73ยข |
Weight |
0.45kg |
Pack Size |
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Medical kits are the only way to heal Health points quickly. It is standard to keep one on your belt just in case. Higher Tech levels heal more and last longer.
Can be hand crafted with 1 pharmaceutical, 1 textile, and 1 sewing needle.
How to Use
To use a medical kit, follow these steps:
- Place medical kit in an inventory slot
- Select the medical kit
- Depending on desired target:
- Oneself:
- Click the "Use Item" key, default is
U
andMouse3
- Click the "Use Item" key, default is
- Other:
- Get within range and aim at the target
- Click the "Fire Weapon/Use Item on Target" key, default is
Mouse1
- Oneself:
Produced by
Building | Produces | Consumed | Required | Optional |
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Pharmaceutical Lab | 10 Medical Kits |
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