Ship Yard: Difference between revisions
Jump to navigation
Jump to search
m (Picture name corrected.) |
m (Damn it!) |
||
Line 3: | Line 3: | ||
{{Building | {{Building | ||
| Name = Shipyard | | Name = Shipyard | ||
| Picture = | | Picture = BShipYard.png | ||
| Placement = Land near [[Road]] | | Placement = Land near [[Road]] | ||
| MaxLevel = 1 | | MaxLevel = 1 |
Revision as of 19:33, 4 June 2015
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: There are no "tiles" anymore, do boats spawn on the water part of the Shipyard's plot? |
Shipyard | |
---|---|
Placement Requirement | |
| |
Maximum Levels | |
| |
Jobs | |
| |
Construction Materials | |
| |
Tools Required | |
| |
Construction Speedup | |
|
A Shipyard is used to produce ships.
It requires placement next to a water tile with land fully submerged. Vehicles produced by the factory spawn on an adjacent water tile, if the water tile is unoccupied.
It can produces the following vehicles:
- Battle Ship (Unimplemented)
- Commercial Ship (Unimplemented)
- Sail Boat
- Submarine
Production
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Shipyard | 1 Battle Ship (Unimplemented) |
|
|
|
Shipyard | 1 Commercial Ship (Unimplemented) |
|
|
|
Shipyard | 1 Sail Boat |
|
|
|
Shipyard | 1 Sail Boat |
|
|
|
Shipyard | 1 Sail Boat |
|
|
|
Shipyard | 1 Submarine |
|
|
|