Jeans and Shirt |
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Nominal Cost |
31.23¢ |
Weight |
0.23kg |
Pack Size |
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{{HaxusNeeded| 1 = Need the armor values please!}} | {{HaxusNeeded| 1 = Need the armor values please!}} | ||
{{Commodity | {{TabberHeader|Border=yes|Width=180px}} | ||
<tabber> | |||
|-|Jeans/Shirt={{Commodity | |||
| Name = Jeans and Shirt | | Name = Jeans and Shirt | ||
| Picture = C_LinenClothes.png | | Picture = C_LinenClothes.png | ||
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| Size = 4 | | Size = 4 | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | | Center = yes | ||
| Name = | | Fullwidth = yes | ||
}}|-|Capris/Halter={{Commodity | |||
| Name = Capris and Halter | |||
| Picture = C_LinenClothes.png | | Picture = C_LinenClothes.png | ||
| Cost = 31.23¢ | | Cost = 31.23¢ | ||
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| Size = 4 | | Size = 4 | ||
| Capacity = | | Capacity = | ||
}}{{Commodity | | Center = yes | ||
| Fullwidth = yes | |||
}}|-|Leather={{Commodity | |||
| Name = Leather Clothing | | Name = Leather Clothing | ||
| Picture = C_LeatherClothes.png | | Picture = C_LeatherClothes.png | ||
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| Size = 6 | | Size = 6 | ||
| Capacity = | | Capacity = | ||
| Center = yes | |||
| Fullwidth = yes | |||
}} | }} | ||
</tabber> | |||
If a [[city]] has clothing in stock, [[citizen]]s will buy and start wearing it. | {{TabberFooter}} | ||
If a [[city]] has '''clothing''' in stock, [[citizen]]s will buy and start wearing it. | |||
==Clothing== | ==Clothing== | ||
''Jeans and shirt'' and '' | ''Jeans and shirt'' and ''capris and halter'' are made from [[textiles]], therefore are the simplest clothing [[commodity]] to make. They also provide very small amount of protection. | ||
''Jeans and shirt'' and '' | ''Jeans and shirt'' and ''capris and halter'' can be [[handcraft]]ed using 2 textiles. | ||
===Stats=== | ===Stats=== | ||
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==Leather Clothing== | ==Leather Clothing== | ||
Leather clothing is made using [[leather]], which isn't as easy to produce as [[textiles]]. It is a little heavier than fabric clothing and takes up a little more inventory space, it does however provide more protection. The exact armor values of leather clothing depends on stats of the [[animal]] that produced the leather. | Leather clothing is made using [[leather]], which isn't as easy to produce as [[textiles]]. It is a little heavier than fabric clothing and takes up a little more inventory space, it does however provide more protection. The exact armor values of leather clothing depends on stats of the [[animal]] that produced the leather. | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Clothing Factory]] | | Building = [[Clothing Factory]] | ||
| Produces = 20 ''' | | Produces = 20 '''Capris and Halter''' | ||
| Consumed = | | Consumed = | ||
* 20 [[Textiles]] | * 20 [[Textiles]] | ||
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[[Category:Commodities]] | [[Category:Commodities]] | ||
[[Category: | [[Category:Clothing]] | ||
[[Category:Handcraftables]] | [[Category:Handcraftables]] |
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Need the armor values please! If you know the answer, please edit this page or state it on the talk page! |
If a city has clothing in stock, citizens will buy and start wearing it.
Jeans and shirt and capris and halter are made from textiles, therefore are the simplest clothing commodity to make. They also provide very small amount of protection.
Jeans and shirt and capris and halter can be handcrafted using 2 textiles.
Leather clothing is made using leather, which isn't as easy to produce as textiles. It is a little heavier than fabric clothing and takes up a little more inventory space, it does however provide more protection. The exact armor values of leather clothing depends on stats of the animal that produced the leather.
Leather clothing can be handcrafted using 1 leather.
Building | Produces | Consumed | Required | Optional |
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Clothing Factory | 20 Capris and Halter |
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Clothing Factory | 20 Leather Clothing |
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Clothing Factory | 20 Jeans and Shirt |
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