Officer: Difference between revisions

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An officer is a special type of [[NPC]], when in command of a [[spaceship]] the officer will mark spacecraft orders as complete when they are completed and receive new orders players via the [[comm]].
An officer is a special type of [[NPC]], when in command of a [[spaceship]] the officer will mark spacecraft orders as complete when they are completed and receive new orders via the [[Comm]].


The most critical use of an officer is to protect spaceships from [[Dark Matter]] while there is no player on board.
The most critical use of an officer is to protect spaceships from [[Dark Matter]] while there is no [[avatar]] on board.


Officers are also able to do buy and sell orders, unlike ships without an officer. This means that it is possible to create a repeating spacecraft mission in order to set up trade routes. Buy goods in one system, fly to another, sell goods, fly back, repeat.
Officers are also able to do buy and sell orders, unlike ships without an officer. This means that it is possible to create a repeating spacecraft mission in order to set up trade routes. Buy goods in one system, fly to another, sell goods, fly back, repeat.


Officers may also be put in command of space stations, allowing you to do more with a station than you normally would in orbit (as normally they do not need officers). A world will only spawn one uncommanded station in orbit. Placing an officer in command of a station enables the city to spawn a second station, and so on.
Officers may also be put in command of [[Space_Station|space station]]s, allowing it to operate away from a world to conduct harvest missions or aid in defense.


Officers gain [[rank]] as a result of accumulating [[experience]] points. As rank increases, their skill increases.
Officers gain [[rank]] as a result of accumulating [[experience]] points. As rank increases, their skill increases.


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Officers are also essential for solo [[Berth-a-Port]]s.
Officers are also essential for solo [[Berth-a-Port]]s.


==Spawning==
==Cadet==
Officers spawn on [[planet]]s in habitable [[Orbit_Zone|orbit zone]] once it has a [[city]] with a [[university]] or a [[base]] with a [[Star_Fleet_Academy|star fleet academy]].
An officer cadets become available from a [[university]] or a [[Starforce_Academy|starforce academy]] on [[world]]s that are [[habitable]].


Only one officer per habitable orbit in a [[Solar_System|solar system]]. Solar systems with multiple stars may yield multiple habitable orbit, thus yielding more officers total. [[Ringworld]]s however will yield 1 officer per arc.
Only one officer cadet will become available per habitable world. [[Solar_System|Solar system]]s with multiple habitable worlds will each yield one officer cadet. [[Ringworld]]s will yield one officer cadet per arc, since each arc is considered a separate habitable world.


If the officer dies, a new one will spawn on the planet it originated from.
A [[city]]'s [[City_Report|city report]] will mention if it has an officer cadet available for deployment.


==Acquiring==
If an officer dies, a new officer cadet will become available on the world it originated from.
Officers are allowed on ship and station designs with at least one [[Officer_Berth|officer berth]].


To have an officer board a ship, use the trade channel, and offer the open berth. If an officer is available, they will immediately board the ship.
==Recruiting==
Officers are allowed on ship or space station with at least one [[Officer_Berth|officer berth]].


Occasionally, officers will be on-board ships, but not in command of the vessel. On the Orders menu (Shift+F3) while you have a berth to the ship, you can see a listing of berthed [[crew]], officers, [[troop]]s and [[passenger]]s. If the only officer on board your ship, for a length of time(minutes) is not listed as "in command of/commanding ''shipname''", select the officer and press the "take the con" command, the officer should then follow all normal commands for a ship with an officer.
To have an officer board a ship, use the [[Comm]] (<code>F2</code>) window's ''Trade'' channel, and offer the open berth. If an officer is available, they will immediately board the ship.
 
==The Con==
An NPC officer is the officer in command when they have the con. The con is a symbolic token held by the officer in command. The officer in command executes the mission of the [[spacecraft]]. While it is possible to give the con to more than one officer at once, only one of them actually commands the ship. [[Avatar]]s in the chain of command of the spacecraft always have the authority to execute mission orders so they do not hold or maintain a token representing the con. The [[Unit Orders]] (<code>Shift+F3</code>) window is used to give an officer the con and to revoke the con. It also shows which officers have the con, as "in command of/commanding ''shipname''".


==Homesickness==
==Homesickness==

Latest revision as of 22:50, 9 May 2024

Officer
Type

An officer is a special type of NPC, when in command of a spaceship the officer will mark spacecraft orders as complete when they are completed and receive new orders via the Comm.

The most critical use of an officer is to protect spaceships from Dark Matter while there is no avatar on board.

Officers are also able to do buy and sell orders, unlike ships without an officer. This means that it is possible to create a repeating spacecraft mission in order to set up trade routes. Buy goods in one system, fly to another, sell goods, fly back, repeat.

Officers may also be put in command of space stations, allowing it to operate away from a world to conduct harvest missions or aid in defense.

Officers gain rank as a result of accumulating experience points. As rank increases, their skill increases.

Officer Ranks
Icon Name Short
Ensign ENS
Lieutenant Junior Grade LTJG
Lieutenant LT
Commander CDR
Captain CAPT
Admiral ADM

Officers are also essential for solo Berth-a-Ports.

Cadet

An officer cadets become available from a university or a starforce academy on worlds that are habitable.

Only one officer cadet will become available per habitable world. Solar systems with multiple habitable worlds will each yield one officer cadet. Ringworlds will yield one officer cadet per arc, since each arc is considered a separate habitable world.

A city's city report will mention if it has an officer cadet available for deployment.

If an officer dies, a new officer cadet will become available on the world it originated from.

Recruiting

Officers are allowed on ship or space station with at least one officer berth.

To have an officer board a ship, use the Comm (F2) window's Trade channel, and offer the open berth. If an officer is available, they will immediately board the ship.

The Con

An NPC officer is the officer in command when they have the con. The con is a symbolic token held by the officer in command. The officer in command executes the mission of the spacecraft. While it is possible to give the con to more than one officer at once, only one of them actually commands the ship. Avatars in the chain of command of the spacecraft always have the authority to execute mission orders so they do not hold or maintain a token representing the con. The Unit Orders (Shift+F3) window is used to give an officer the con and to revoke the con. It also shows which officers have the con, as "in command of/commanding shipname".

Homesickness

If the planet that the officer was spawned from no longer has a city that is part of your empire on it, the officer will become homesick. He will notify you of this in the reports the ship sends by mail. After 7 days of being home sick, he will commit suicide by way of self destructing the ship that he is on unless another officer is on board. Then he will just kill himself.