Wharf: Difference between revisions
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{{Building | {{Building | ||
| Name = Wharf | | Name = Wharf | ||
| Picture = | | Picture = BWharf.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Harvests Fish, Connects All Wharfs on a World | ||
| | | Note = Shops determine number of processes. | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| | | CommodityStorage = 1m³ Space Required | ||
| FieldArea = Ok | |||
| | | Generator = No | ||
| GuardPost = No | |||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = 1 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = Ok | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
'''Wharves''' are buildings used to produce [[fish]]. They have to be built at the coast, having about half the building plot on water. | |||
A wharf in an [[Underwater_Colony|underwater colony]] is treated as being on a coast no matter where it is. | |||
==Trade Connection== | |||
A wharf forms a [[Trade_Connection|trade connection]] to other wharves on the same [[world]], this allows all [[building]]s connected to either wharf to [[fetch]] [[commodities]] from each other. On a [[ringworld]] the connection even goes between arcs. | |||
=Production= | For more information, see the [[Trade Connection]] page. | ||
==Production== | |||
{{Production | {{Production | ||
| Building = [[Wharf]] | | Building = [[Wharf]] | ||
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[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Food_Production_Buildings]] |
Latest revision as of 06:34, 28 February 2024
Wharf | |
---|---|
Type | Building |
Description | Harvests Fish, Connects All Wharfs on a World |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Wharves are buildings used to produce fish. They have to be built at the coast, having about half the building plot on water.
A wharf in an underwater colony is treated as being on a coast no matter where it is.
Trade Connection
A wharf forms a trade connection to other wharves on the same world, this allows all buildings connected to either wharf to fetch commodities from each other. On a ringworld the connection even goes between arcs.
For more information, see the Trade Connection page.
Production
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Wharf | 10 Fish |
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