Wharf: Difference between revisions

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'''Wharves''' are buildings used to produce [[fish]]. They have to be built at the coast, having about half the building plot on water.
Wharves are buildings used to produce [[fish]]. They have to be built at the coast, having about half the building plot on water.


A wharf in an [[Underwater_Colony|underwater colony]] is treated as being on a coast no matter where it is.
A wharf in an [[Underwater_Colony|underwater colony]] is treated as being on a coast no matter where it is.


==Trade Connection==
==Trade Connection==
A city with a wharf link to other [[cities]] with a wharf on the same planet for trading purposes. On a [[ringworld]] the connect even goes between arcs.
A wharf forms a [[Trade_Connection|trade connection]] to other wharves on the same [[world]], this allows all [[building]]s connected to either wharf to [[fetch]] [[commodities]] from each other. On a [[ringworld]] the connection even goes between arcs.


For more information, see the [[City Trade]] page.
For more information, see the [[Trade Connection]] page.


==Production==
==Production==

Latest revision as of 06:34, 28 February 2024

Building
Wharf
BWharf.png
Type Building
Description Harvests Fish, Connects All Wharfs on a World
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Shops determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

Wharves are buildings used to produce fish. They have to be built at the coast, having about half the building plot on water.

A wharf in an underwater colony is treated as being on a coast no matter where it is.

Trade Connection

A wharf forms a trade connection to other wharves on the same world, this allows all buildings connected to either wharf to fetch commodities from each other. On a ringworld the connection even goes between arcs.

For more information, see the Trade Connection page.

Production

Building Produces Consumed Required Optional
Wharf 10 Fish