Building Design: Difference between revisions

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This page is for specifics to creating building with the new designer.
{{Revision|A large part of this page was lost when the database was corrupted. Need to add more information about how to make building blueprints.}}
This page is for specifics to creating a [[Building Blueprint|building blueprint]] with the new designer.


Refer to the [[Designer|Designer]] for info on how to use the designer
Refer to the [[Designer]] for info on how to use the designer.


==Description==
==Description==
The first thing to be done when designing a building is to configure the blueprint properties. The ''structure'' should be established right away, because it affects what [[Design_Parts|parts]] can be added to the design.
In most building designs, the next thing to be done is design the [[Design_Parts#Site|building site]].
===Restrictions===
===Restrictions===
The site must be within 255m from the center.
*The site must be within 255m from the center.
 
*A site must pass through the center.


Hull may not extend past the edge of the site.
*A hull must surround the center point.


Hull cannot be higher then 1000m above the center or 100m below.
*Hull may not extend past the edge of the site.


Hull volume cannot exceed 104,000,000 m3.
*Hull cannot be higher then 1000m above the center or 100m below.


Mesh do not have limits on size.
*Hull volume cannot exceed 104,000,000m<sup>3</sup>.


Rooms do not have limits on size, but will cost resources.
*Mesh do not have limits on size.


*Rooms do not have limits on size, but will cost resources.


====Tips====
Hull and room voids do not alter the hull volume, just the collisions.
Hull and room voids do not alter the hull volume, just the collisions.


Room voids allow for gravity, Hull voids keep the outside gravity.
Room voids allow for gravity, Hull voids keep the outside gravity.


For a site to be considered a field, it must have the type of field. It is normally natural ground by default.
For a site to be considered a field, it must have the type of ''field''. It is natural ground by default.
 
===Building Volume===
===Building Volume===
{| class="wikitable"
{| class="wikitable"
Line 68: Line 78:
| 4000
| 4000
|}
|}
*Field is m2
*Field is m<sup>2</sup>
{| class="wikitable"
{| class="wikitable"
|+ Support requirements
|+ Support requirements
! Planet type
! Planet type
! Life Support M3
! Life Support M<sup>3</sup>*
! Framework %
! Framework %
! Multiplier
|-
|-
| Airless
| Airless
| 1
| 1
| 0
| 0
| 1
|-
|-
| Frigid
| Frigid
| 3
| 3
| 5
| 5
| 1.053
|-
|-
| Inferno
| Inferno
| 4
| 4
| 11
| 11
| 1.124
|-
|-
| Sea Bottom
| Sea Bottom
| 0.5
| 0.5
| 15
| 15
| 1.177
|-
|-
| Frigid Sea
| Frigid Sea
| 2
| 2
| 20
| 20
| 1.25
|-
|-
| Gas Giant
| Gas Giant
| 3.5
| 3.5
| 25
| 25
| 1.334
|-
|-
| Everywhere
| Everywhere
| 4
| 4
| 25
| 25
| 1.334
|}
* Life support is per job or home. So if you have a building with 10 lounges and 1 office, it will require 44m<sup>3</sup> life support to be on an inferno world.
 
==Morale Building Volumes and Professional Jobs==
{| class="wikitable sortable"
|+
! Building
! Needed Space
|-
| [[Cantina]] (or any building with [[lounge]] volume)
| Lounge
|-
| [[Church]]
| Auditorium
|-
| [[Grocery]]
| Store
|-
| [[Retail Store]] (or any building with [[store]] volume)
| Store
|-
| [[Arena]]
| Arena
|-
| [[Casino]]
| Lounge
|-
| [[Hospital]]
| Office
|-
| [[Park]]
| Field
|-
| [[University]]
| Auditorium + Workshop
|-
| [[Zoo]]
| Field
|}
|}


===References===
===References===
Info was original research performed on 12/28/2018.
Info was original research performed on 12/28/2018.
Building update[http://hazeron.com/mybb/showthread.php?tid=152]
[[Category:Designer]]

Latest revision as of 18:50, 10 November 2024

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: A large part of this page was lost when the database was corrupted. Need to add more information about how to make building blueprints.

This page is for specifics to creating a building blueprint with the new designer.

Refer to the Designer for info on how to use the designer.

Description

The first thing to be done when designing a building is to configure the blueprint properties. The structure should be established right away, because it affects what parts can be added to the design.

In most building designs, the next thing to be done is design the building site.

Restrictions

  • The site must be within 255m from the center.
  • A site must pass through the center.
  • A hull must surround the center point.
  • Hull may not extend past the edge of the site.
  • Hull cannot be higher then 1000m above the center or 100m below.
  • Hull volume cannot exceed 104,000,000m3.
  • Mesh do not have limits on size.
  • Rooms do not have limits on size, but will cost resources.

Tips

Hull and room voids do not alter the hull volume, just the collisions.

Room voids allow for gravity, Hull voids keep the outside gravity.

For a site to be considered a field, it must have the type of field. It is natural ground by default.

Building Volume

Volume per space
Space Volume
Arena 5000
Auditorium 1132
Battery 7.25
Storage 0.085
Generator 2265
Large Home 228
Medium Home 114
Small Home 57
Lounge 637
Office 34
Shop 91
Store 566
Field* 4000
  • Field is m2
Support requirements
Planet type Life Support M3* Framework %
Airless 1 0
Frigid 3 5
Inferno 4 11
Sea Bottom 0.5 15
Frigid Sea 2 20
Gas Giant 3.5 25
Everywhere 4 25
  • Life support is per job or home. So if you have a building with 10 lounges and 1 office, it will require 44m3 life support to be on an inferno world.

Morale Building Volumes and Professional Jobs

Building Needed Space
Cantina (or any building with lounge volume) Lounge
Church Auditorium
Grocery Store
Retail Store (or any building with store volume) Store
Arena Arena
Casino Lounge
Hospital Office
Park Field
University Auditorium + Workshop
Zoo Field

References

Info was original research performed on 12/28/2018.

Building update[1]