Airport Terminal: Difference between revisions

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{{NewVersion
| Update = [[Building Update]]
}}
{{Building
{{Building
| Name = Airport Terminal
| Name = Airport Terminal
| Picture = BAirportTerminal.png
| Picture = BAirportTerminal.png
| Placement = Land near [[Road Slab]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 1
| Description = Connects All Airports in a Solar System. Boards/debarks crew, troops and passengers to/from spacecraft.
| Jobs = 2
| Note =
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 75 [[Material of Choice]]
| Auditorium = Ok
* 25 [[Metal]]
| Battery = Ok
* 10 [[Mechanical Part]]s
| CommodityStorage = 1m³ Space Required
* 24 [[Textiles]]
| FieldArea = Ok
* 12 [[Plastic]]
| Generator = No
* 6 [[Electronic Part]]s
| GuardPost = No
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| HomeLarge = Ok
| Tools =
| HomeMedium = Ok
* [[Hammer]]
| HomeSmall = Ok
* [[Soldering Iron]]
| Livestock = Ok
| Speedup =
| LoungeSpace = Ok
* [[SUV]]
| OfficeSpace = 2 Office Required
* [[Electricity]]
| ParkingGroundVehicles = Ok
* [[Computer]]
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = 1 Spot Required
| Radar = Ok
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = Ok
| SpaceVehicleRecoverySystems = Ok
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = Ok
| Turrets = No
| WeaponBays = No
}}
}}
'''Airport terminals''' listen and respond to hail requests on the ''Trade'' [[communication]] channel. Passengers are loaded and unloaded at airport terminals. Spacecraft services are available at airport terminals, such as house keeping and extermination of vermin.


Airport terminals listen and respond to hail requests on the Hail channel. Passengers are loaded and unloaded at airport terminals. Spacecraft services are available at airport terminals, such as house keeping and extermination of vermin.
An airport terminal is essential for any colony.
 
Airport terminals are essential for any [[city]], they establish a trade connection with all other cities in a [[Solar_System|solar system]] that also have an airport terminal.


These are usually one of the first buildings constructed on a newly founded [[moonbase]], along with the [[broker]].
==Trade Connection==
An airport terminal forms a [[Trade_Connection|trade connection]] to other airport terminals in the same [[Solar_System|solar system]], this allows all [[building]]s connected to either airport terminal to [[fetch]] [[commodities]] from each other.


They allow a [[city]] to be picked up by a [[spacecraft]]'s [[sensor]] and allow the city to reply to long distance transmissions.
The trade connection even works while the airport terminal is still under construction. This allows for easy off-world colonization while there already is an established [[colony]] or [[city]] in the solar system.


For more information on trading, see the [[City Trade]] page.
For more information, see the [[Trade Connection]] page.


==Sensors==
==Warp Signature==
The airport terminal contains a [[Sensor_Station|sensor station]] which can be used just like the ones used aboard a [[spacecraft]].
{{HaxusNeeded|Needs clarification on signature mechanic since patents were removed}}
An airport terminal will start emitting [[Warp_Signature|warp signature]]s in its [[Solar_System|solar system]] once ???


The strength of the [[sensor]]s is equal to a spacecraft's sensors with 1 sensor unit for every airport terminal and 10 sensor units [[Military_Weapon_System|military weapon system]] and [[Military_Shield_Generator|military shield generator]].
The strength of the signature is equivalent to one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on ???


SensorStrength = AirportTerminal amount + (MilitaryWeaponSystem amount + MilitaryShieldGenerator amount) * 10
For more information, see the [[Warp Signature]] page.


If an airport terminal detects an enemy spacecraft on its sensors, it will cause the city to send out a distress [[City_Report|city report]].
==Sensor==
An airport terminal [[Building_Blueprint|building blueprint]] can contain a [[Sensor_Station|sensor station]].


==Transporter==
==Transporter==
The airport terminal has also has [[transporter]] capabilities. Using the [[Transporter_Station|transporter console]] it is possible to beam one self up to any unshielded [[spacecraft]] in range. This is especially useful to get onto newly constructed spacecraft in orbit.
An airport terminal [[Building_Blueprint|building blueprint]] can contain [[transporter]]s. This will add an additional cost of [[Io_Tube|io tube]]s to the required construction materials.
 
The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the ''trade'' [[communication]] channel or the [[city]]'s private channel.
 
The range of the transporter increases with airport terminal [[QL]].
 
==Officer==
The airport terminal is one of the three buildings required for an [[officer]] to spawn. The other two are a [[university]] and a [[Spacecraft_Factory|spacecraft factory]].
 
==System Survey==
Once a [[city]] has both an airport terminal and an [[observatory]], an automatic [[System Survey|system survey]] is completed of the city's [[Solar_System|solar system]].
 
See the [[System Survey]] page for more information.
 
==System Emission==
Once a [[city]] has an airport terminal, it will start receiving [[System_Emission|emission]]s from surrounding [[Solar_System|solar system]]s. The higher the [[QL]] of the airport terminal, the farther away emissions can be detected.


For more information on emissions, see the [[System Emission]] page.
Using the [[Transporter_Station|transporter console]] it is possible to beam oneself up to any unshielded [[spacecraft]] in range. This is especially useful to get onto newly constructed spacecraft in orbit. The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the ''trade'' [[communication]] channel or the airport terminal's private channel.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Transportation_Buildings]]

Latest revision as of 17:18, 28 February 2024

Building
Airport Terminal
BAirportTerminal.png
Type Building
Description Connects All Airports in a Solar System. Boards/debarks crew, troops and passengers to/from spacecraft.
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 2 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft 1 Spot Required
Radar Ok
Shield Generator No
Shop Space Ok
Space Vehicle Launchers Ok
Space Vehicle Recovery Systems Ok
Store Space Ok
Surgery Units No
Transporters Ok
Turrets No
Weapon Bays No

Airport terminals listen and respond to hail requests on the Trade communication channel. Passengers are loaded and unloaded at airport terminals. Spacecraft services are available at airport terminals, such as house keeping and extermination of vermin.

An airport terminal is essential for any colony.

Trade Connection

An airport terminal forms a trade connection to other airport terminals in the same solar system, this allows all buildings connected to either airport terminal to fetch commodities from each other.

The trade connection even works while the airport terminal is still under construction. This allows for easy off-world colonization while there already is an established colony or city in the solar system.

For more information, see the Trade Connection page.

Warp Signature

This section has details missing or obscure mechanics that need clarification by Haxus.
Description: Needs clarification on signature mechanic since patents were removed
If you know the answer, please edit this page or state it on the talk page!

An airport terminal will start emitting warp signatures in its solar system once ???

The strength of the signature is equivalent to one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on ???

For more information, see the Warp Signature page.

Sensor

An airport terminal building blueprint can contain a sensor station.

Transporter

An airport terminal building blueprint can contain transporters. This will add an additional cost of io tubes to the required construction materials.

Using the transporter console it is possible to beam oneself up to any unshielded spacecraft in range. This is especially useful to get onto newly constructed spacecraft in orbit. The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the trade communication channel or the airport terminal's private channel.