Storage Tank: Difference between revisions
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| Name = Storage Tank | | Name = Storage Tank | ||
| Picture = BStorageTank.png | | Picture = BStorageTank.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Stores Products for Bulk Trade | ||
| | | Note = Imports a specific liquid or gas commodity until full. | ||
| | | Type = Building | ||
| | | Arena = No | ||
| Auditorium = No | |||
| | | Battery = No | ||
| CommodityStorage = 1m³ Space Required | |||
| | | FieldArea = No | ||
| Generator = Ok | |||
| GuardPost = No | |||
| HomeLarge = No | |||
| HomeMedium = No | |||
| HomeSmall = No | |||
| Livestock = No | |||
| LoungeSpace = No | |||
| OfficeSpace = No | |||
| ParkingGroundVehicles = No | |||
| ParkingSpaceVehicles = No | |||
| ParkingWaterVehicles = No | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = No | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
'''Storage tanks''' store [[commodities]] for later use. They can be configured to fetch a single commodity type from all connected [[building]]s. Storage tanks store commodities that would typically exist in liquid or gas state. | |||
Commodities stored in storage tanks are made available to all other connected buildings that need them. For example, factory buildings will fetch commodities from a storage tank to run their [[Manufacturing_Line|manufacturing line]]s, and [[broker]]s will fill [[shipment]]s with commodities stored in storage tanks. | |||
A storage tank cannot be set to fetch solid and dry commodities, those are only handled by [[warehouse]]s. | |||
Storage tanks can also act as a service station for ground vehicles such as [[SUV]]s. | |||
===Potential issues=== | |||
Storage tanks are fairly contentious in their functionality due to their slow commodity import rate. This can usually be seen as up to 1000 units every 6 minutes, which is vastly lower than the output of most dedicated manufacturing buildings. As a result, their best use case is currently for receiving broker shipments. Using [[Building_Blueprint|building blueprint]]s with larger storage for the manufacturing buildings is usually a better strategy. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Commercial_Buildings]] | [[Category:Commercial_Buildings]] |
Latest revision as of 02:47, 22 March 2024
Storage Tank | |
---|---|
Type | Building |
Description | Stores Products for Bulk Trade |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Imports a specific liquid or gas commodity until full. |
Structural Requirements | |
Arena | No |
Auditorium | No |
Battery | No |
Commodity Storage | 1m³ Space Required |
Field Area | No |
Generator | Ok |
Guard Post | No |
Home, Large | No |
Home, Medium | No |
Home, Small | No |
Livestock | No |
Lounge Space | No |
Office Space | No |
Parking, Ground Vehicles | No |
Parking, Space Vehicles | No |
Parking, Water Vehicles | No |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | No |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Storage tanks store commodities for later use. They can be configured to fetch a single commodity type from all connected buildings. Storage tanks store commodities that would typically exist in liquid or gas state.
Commodities stored in storage tanks are made available to all other connected buildings that need them. For example, factory buildings will fetch commodities from a storage tank to run their manufacturing lines, and brokers will fill shipments with commodities stored in storage tanks.
A storage tank cannot be set to fetch solid and dry commodities, those are only handled by warehouses.
Storage tanks can also act as a service station for ground vehicles such as SUVs.
Potential issues
Storage tanks are fairly contentious in their functionality due to their slow commodity import rate. This can usually be seen as up to 1000 units every 6 minutes, which is vastly lower than the output of most dedicated manufacturing buildings. As a result, their best use case is currently for receiving broker shipments. Using building blueprints with larger storage for the manufacturing buildings is usually a better strategy.