Engineer Station: Difference between revisions

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{{NewVersion
| Update = [[Spacecraft Update]]
}}
{{Revision|New more up-to-date images needed. Need missing button icons.}}
{{Spacecraft_Module
{{Spacecraft_Module
| Name = Engineer Station
| Name = Engineer Station
| Picture = dp_EngineerConsole.png
| Picture = dp_EngineerConsole.png
| TL = 1
| Mass = ?
| Mass = 80kg
| Materials =
| Materials =
* 2 [[Electronic Part]]s
* 1 [[Mechanical Part]]
* 1 [[Plastic]]
* 1 [[Computer]]
* 1 [[Textiles]]
| Tools =
| Tools =
* [[Electricity]]
* [[Screw Driver]]
* [[Soldering Iron]]
* [[Wrench]]
* [[Glue Gun]]
* [[Sewing Needle]]
}}
}}
The '''engineer station''' controls the [[Power_Plant_(Subsystem)|power plant]], the [[Maneuver_Drive|maneuver drive]], and the [[FTL_Drive|FTL drives]] of the [[spacecraft]]. When a spacecraft has no FTL drive, the FTL drive controls are not present.


The engineer station controls the [[Power_Plant|power plant]], the [[Maneuver_Drive|maneuver drive]], and the [[FTL_Drive|FTL drive]] of the [[spacecraft]]. When a spacecraft has no FTL drive, the FTL drive controls are not present.
Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Engineering_Console]] page.


==System Tuning==
<center>'''WARNING!'''<br>
<center>'''WARNING!'''<br>
'''Without an engineering console, a spacecraft has a much higher chance of burning up when attempting atmospheric reentry.'''</center>
'''Without an engineer console, a spacecraft has a much higher chance of burning up when attempting atmospheric re-entry.'''</center>
 
The engineer console is most of all used to fine tune the [[spacecraft]]'s [[Power_Plant_(Subsystem)|power plant]] and [[Maneuver_Drive|maneuver drive]]. If no engineer station is present on a spacecraft or it isn't manned by [[crew]] or an [[avatar]], the power plant will have decreased [[fuel]] conversation efficiency meaning an increase in fuel consumption, and the maneuver drive will also have worse thrust and turning control meaning that accidents such as burning upon atmospheric reentry are much more likely.
 
An [[NPC]] crewman will manage the engineer console fairly well. As the crewman increase in rank, they will become better at keeping the systems finely tuned.
 
An avatar will be able to keep the engineer station at optimal efficiency with minimal work.


Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the [[Controls#Engineering_Console]] page.
===Small Spacecraft===
A spacecraft does not require an engineer console to tune their systems if the volume of its power plant and maneuver drive combined is less than 100m³.


==Console==
==Console==
Line 37: Line 29:


===Power Plant Section===
===Power Plant Section===
The [[Power_Plant|power plant]] of a [[spacecraft]] converts [[hydrogen]] fuel into electrical power. [[Electricity]] accumulates in the capacitor for ready use by the systems of the spacecraft. The amount of electricity that can be stored in the capacitor is determined by the number of power plant units in the spacecraft's design. The various systems of a spacecraft use electrical power from the capacitor to operate.
The [[Power_Plant_(Subsystem)|power plant]] of a [[spacecraft]] converts [[hydrogen]] fuel into electrical power. [[Electricity]] accumulates in the capacitor for ready use by the systems of the spacecraft. The amount of electricity that can be stored in the capacitor is determined by the amount of capacitor volume in the spacecraft's design. The various systems of a spacecraft use electrical power from the capacitor to operate.


The hydrogen fuel level is shown at the upper left of the power plant section as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.
The hydrogen fuel level is shown at the upper left of the power plant section as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.
Line 46: Line 38:


The power switch to turn the power plant on and off is at the right of the power plant section. An indicator light above the switch shows green when the power plant is turned on. While the power plant is on, hydrogen fuel is converted to electricity as needed to keep the capacitor full. Fuel is burned as needed; fuel is only burned to restore power that is used from the capacitor.
The power switch to turn the power plant on and off is at the right of the power plant section. An indicator light above the switch shows green when the power plant is turned on. While the power plant is on, hydrogen fuel is converted to electricity as needed to keep the capacitor full. Fuel is burned as needed; fuel is only burned to restore power that is used from the capacitor.
{| class="wikitable"
!On
!Off
|-
|[[File:Pc_PowerOn.png|center|75px]]
|[[File:Pc_PowerOff.png|center|75px]]
|-
|[[File:Pc_FTLon.png|center|75px]]
|[[File:Pc_FTLoff.png|center|75px]]
|}


A large graph fills the lower left of the power plant section. This graph indicates fuel burn efficiency. Fuel produces the most electricity per unit when the red line is closer to the blue center line. The position of the red line wanders when left unattended. The blue up and down arrows control the position of the graph line. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.
A large graph fills the lower left of the power plant section. This graph indicates fuel burn efficiency. Fuel produces the most electricity per unit when the red line is closer to the blue center line. The position of the red line wanders when left unattended. The blue up and down arrows control the position of the graph line. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.
{| class="wikitable"
!Move Red Line Up
|[[File:Pc EngPowUp.png|center|40px]]
|-
!Move Red Line Down
|[[File:Pc EngPowDown.png|center|40px]]
|}


Fuel burn efficiency is also affected by fuel [[quality]]. Higher quality fuel produces more electricity per unit of fuel burned.
Fuel burn efficiency is also affected by fuel [[quality]]. Higher quality fuel produces more electricity per unit of fuel burned.
Line 54: Line 65:
The [[Maneuver_Drive|maneuver drive]] provides the propulsion necessary to maneuver a [[spacecraft]] through space.
The [[Maneuver_Drive|maneuver drive]] provides the propulsion necessary to maneuver a [[spacecraft]] through space.


The maneuver drive can be turned on and off using the power switch at the right of the maneuver drive section. The [[Gravity_Drive|gravity drive]] enables a spacecraft to negate the effects of gravity, while the [[Rocket_Drive|rocket drive]] does not. When off, the spacecraft will be drawn toward large gravitation bodies, like [[planet]]s and [[star]]s.
The maneuver drive can be set to on, off and hold using the power switch at the right of the maneuver drive section. The [[Gravity_Drive|gravity drive]] enables a spacecraft to negate the effects of gravity, while the [[Rocket_Drive|rocket drive]] does not. When off, the spacecraft will be drawn toward large gravitation bodies, like [[planet]]s and [[star]]s. The hold option is represented by a crescent moon, and negates external gravity but does not provide propulsion. The power light also glows purple in this mode.
 
{| class="wikitable"
!On
!Hold
!Off
|-
|[[File:Pc_PowerOn.png|center|75px]]
|[[File:Pc_PowerHold.png|center|75px]]
|[[File:Pc_PowerOff.png|center|75px]]
|-
|[[File:Pc_FTLon.png|center|75px]]
|[[File:Pc_LightHold.png|center|75px]]
|[[File:Pc_FTLoff.png|center|75px]]
|}


A circular gauge at the left of the maneuver drive section indicates maneuver pitch and yaw performance. The spacecraft controls become more sluggish as the yellow dot moves farther from the center. At the center, the spacecraft provides the best response to pitch and yaw controls. The diagonal blue arrows control the position of the maneuver performance indicator. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.
A circular gauge at the left of the maneuver drive section indicates maneuver pitch and yaw performance. The spacecraft controls become more sluggish as the yellow dot moves farther from the center. At the center, the spacecraft provides the best response to pitch and yaw controls. The diagonal blue arrows control the position of the maneuver performance indicator. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.
{| class="wikitable"
|+ Yellow dot controls
!Move down-left
!Move down-right
!Move up-right
!Move up-left
|-
|[[File:Pc_ManDL.png|center|75px]]
|[[File:Pc_ManUL.png|center|75px]]
|[[File:Pc_ManUR.png|center|75px]]
|[[File:Pc_ManDR.png|center|75px]]
|}


At the center of the maneuver drive section is a graph indicating acceleration performance. The vertical green trace shows the acceleration performance of the maneuver drive. When the green line is closer to the vertical center line, the gravity drive produces its best acceleration and deceleration. When the green line wanders close to the edges, acceleration and deceleration performance are severely degraded. The blue left and right arrows control the position of the green trace. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.
At the center of the maneuver drive section is a graph indicating acceleration performance. The vertical green trace shows the acceleration performance of the maneuver drive. When the green line is closer to the vertical center line, the gravity drive produces its best acceleration and deceleration. When the green line wanders close to the edges, acceleration and deceleration performance are severely degraded. The blue left and right arrows control the position of the green trace. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.
{| class="wikitable"
|+ Green trace controls
!Move left
!Move right
|-
|[[File:Pc_ManTL.png|center|75px]]
|[[File:Pc_ManTR.png|center|75px]]
|}


===FTL Drive Section===
===FTL Drive Section===
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At the bottom left of the FTL drive section is a button that lights when the FTL drive is ready to be activated and the capacitor has adequate power. Press this button when it is lit to activate the FTL drive. The FTL drive will charge up for 6 seconds before being active. When active, an indicator lights on the [[Helm_Station|helm]] notifying the pilot of the active FTL drive and its settings.
At the bottom left of the FTL drive section is a button that lights when the FTL drive is ready to be activated and the capacitor has adequate power. Press this button when it is lit to activate the FTL drive. The FTL drive will charge up for 6 seconds before being active. When active, an indicator lights on the [[Helm_Station|helm]] notifying the pilot of the active FTL drive and its settings.
{| class="wikitable"
|+ FTL Status
!Off
!Warming Up
!On
|-
|[[File:Pc_FTLoff.png|center|75px]]
|[[File:Pc_FTLWarmAnimated.gif|center|75px]]
|[[File:Pc_FTLon.png|center|75px]]
|}
{| class="wikitable"
!Not Ready
!Ready
|-
|[[File:Pc_FTLNotReady.png|center|75px]]
|[[File:Pc_FTLReady.png|center|75px]]
|}


The FTL drive remains active for 50 seconds. Then the drive cycles through a 6 seconds discharge sequence.
The FTL drive remains active for 50 seconds. Then the drive cycles through a 6 seconds discharge sequence.
If a ship has both wormhole and warp drives installed, a button at the bottom right will be available to switch between the two.
{| class="wikitable"
!Swap FTL type
|-
|[[File:Pc_SwitchFTL.png|center|75px]]
|}


====Wormhole Drive====
====Wormhole Drive====
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Wormholes always exist in pairs, a positive wormhole and a negative wormhole. A positive wormhole is recognized by its blue and purple colors. A negative wormhole is slightly smaller than a positive wormhole and appears in red and yellow colors.
Wormholes always exist in pairs, a positive wormhole and a negative wormhole. A positive wormhole is recognized by its blue and purple colors. A negative wormhole is slightly smaller than a positive wormhole and appears in red and yellow colors.


The button at the top left of the FTL drive section depicts an image of a wormhole. The switch cycles through the available polarities of the wormhole drive; a [[TL|TL1]] wormhole drive only has positive polarity, a TL2 has positive and negative polarities, and a TL3 has  neutral. The wormhole drive polarity must match that of the wormhole entered.
The button at the top left of the FTL drive section depicts an image of a wormhole. The switch cycles through the three polarities of the wormhole drive. The wormhole drive polarity must match that of the wormhole entered.


<center>'''WARNING!'''<br>
<center>'''WARNING!'''<br>
'''The spacecraft will disintegrate upon entry into a wormhole if the drive polarity is set incorrectly.'''</center>
'''The spacecraft will disintegrate upon entry into a wormhole if the drive polarity is set incorrectly.'''</center>


When the wormhole drive is activated it be ready for entry into a wormhole. When ready, an indicator lights on the helm notifying the pilot of the ready state of the wormhole drive and its polarity.
When the wormhole drive is activated it will be ready for entry into a wormhole. When ready, an indicator lights on the helm notifying the pilot of the active wormhole drive and its polarity.
 
The spacecraft must be maneuvered into the wormhole while the wormhole drive is active. The wormhole drive's active state ends upon entering a wormhole, beginning the discharge sequence after exiting the other end.


The spacecraft must be maneuvered into the wormhole while the wormhole drive is active. The wormhole drive's active end upon entering a wormhole, beginning the discharge sequence after exiting the other end.
{| class="wikitable"
|+ Polarities
!Positive
!Neutral
!Negative
|-
|[[File:Pc_EngPosi.png|center|75px]]
|[[File:Pc_EngNeut.png|center|75px]]
|[[File:Pc_EngNega.png|center|75px]]
|}


====Warp Drive====
====Warp Drive====
A [[Warp_Drive|warp drive]] is enables a [[spacecraft]] to travel faster than light by warping the space around it. It does however lose its effectiveness when near strong gravitational fields, such as near [[star]]s.
A [[Warp_Drive|warp drive]] is enables a [[spacecraft]] to travel faster than light by warping the space around it.


The button at the top left of the FTL drive section indicate the selected warp factor. The possible warp factors depends on the [[Tech_Level|tech level]] of the warp drive and the available capacitor of the spacecraft.
The button at the top left of the FTL drive section indicates the selected warp factor. Clicking the button cycles through the available warp factors. The available warp factors depends on the available [[capacitor]] of the spacecraft.


[[Category:Consoles]]
[[Category:Consoles]]

Latest revision as of 19:45, 9 March 2024

Module
Engineer Station
dp_EngineerConsole.png

The engineer station controls the power plant, the maneuver drive, and the FTL drives of the spacecraft. When a spacecraft has no FTL drive, the FTL drive controls are not present.

Controls are activated by clicking on the console using the hand cursor. Controls also have corresponding keyboard equivalents. Help about using the hand cursor and a table showing the key commands for this station can be found on the Controls#Engineering_Console page.

System Tuning

WARNING!
Without an engineer console, a spacecraft has a much higher chance of burning up when attempting atmospheric re-entry.

The engineer console is most of all used to fine tune the spacecraft's power plant and maneuver drive. If no engineer station is present on a spacecraft or it isn't manned by crew or an avatar, the power plant will have decreased fuel conversation efficiency meaning an increase in fuel consumption, and the maneuver drive will also have worse thrust and turning control meaning that accidents such as burning upon atmospheric reentry are much more likely.

An NPC crewman will manage the engineer console fairly well. As the crewman increase in rank, they will become better at keeping the systems finely tuned.

An avatar will be able to keep the engineer station at optimal efficiency with minimal work.

Small Spacecraft

A spacecraft does not require an engineer console to tune their systems if the volume of its power plant and maneuver drive combined is less than 100m³.

Console

The engineer station is divided into three sections by red lines. The bottom left section contains power plant controls. The top left section contains maneuver drive controls. The right section contains FTL drive controls.

Engineering console example.

Power Plant Section

The power plant of a spacecraft converts hydrogen fuel into electrical power. Electricity accumulates in the capacitor for ready use by the systems of the spacecraft. The amount of electricity that can be stored in the capacitor is determined by the amount of capacitor volume in the spacecraft's design. The various systems of a spacecraft use electrical power from the capacitor to operate.

The hydrogen fuel level is shown at the upper left of the power plant section as a bright blue bar. The color of the bar changes to yellow or red at low fuel levels.

The electricity level in the capacitor is shown as a horizontal bar at the upper right of the power plant section. The bar is colored bright green when the capacitor is charging. The bar is colored red when the capacitor is discharging. The bar is colored amber when the capacitor is neither charging nor discharging.

A spacecraft equipped with a FTL drive shows a purple bar under the capacitor level bar. The purple bar shows the amount of capacitor power consumed when the FTL drive is activated.

The power switch to turn the power plant on and off is at the right of the power plant section. An indicator light above the switch shows green when the power plant is turned on. While the power plant is on, hydrogen fuel is converted to electricity as needed to keep the capacitor full. Fuel is burned as needed; fuel is only burned to restore power that is used from the capacitor.

On Off

A large graph fills the lower left of the power plant section. This graph indicates fuel burn efficiency. Fuel produces the most electricity per unit when the red line is closer to the blue center line. The position of the red line wanders when left unattended. The blue up and down arrows control the position of the graph line. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.

Move Red Line Up
Move Red Line Down

Fuel burn efficiency is also affected by fuel quality. Higher quality fuel produces more electricity per unit of fuel burned.

Maneuver Drive Section

The maneuver drive provides the propulsion necessary to maneuver a spacecraft through space.

The maneuver drive can be set to on, off and hold using the power switch at the right of the maneuver drive section. The gravity drive enables a spacecraft to negate the effects of gravity, while the rocket drive does not. When off, the spacecraft will be drawn toward large gravitation bodies, like planets and stars. The hold option is represented by a crescent moon, and negates external gravity but does not provide propulsion. The power light also glows purple in this mode.

On Hold Off

A circular gauge at the left of the maneuver drive section indicates maneuver pitch and yaw performance. The spacecraft controls become more sluggish as the yellow dot moves farther from the center. At the center, the spacecraft provides the best response to pitch and yaw controls. The diagonal blue arrows control the position of the maneuver performance indicator. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.

Yellow dot controls
Move down-left Move down-right Move up-right Move up-left

At the center of the maneuver drive section is a graph indicating acceleration performance. The vertical green trace shows the acceleration performance of the maneuver drive. When the green line is closer to the vertical center line, the gravity drive produces its best acceleration and deceleration. When the green line wanders close to the edges, acceleration and deceleration performance are severely degraded. The blue left and right arrows control the position of the green trace. A character's engineering skill level determines the amount of time before the setting begins to wander. When adjusted by a highly skilled engineer, the adjustment holds its setting for a longer period of time.

Green trace controls
Move left Move right

FTL Drive Section

A FTL drive enables a spacecraft to travel faster than light. This is not a requirement for interstellar travel, but it makes it much faster.

The FTL drive can be turned on and off using the power switch at the top right of the FTL drive section. The FTL drive power light glows yellow while the FTL drive is warming up. The FTL drive power light glows green when the FTL drive is ready. The FTL drive settings cannot be changed when the FTL drive is off or warming up.

At the bottom left of the FTL drive section is a button that lights when the FTL drive is ready to be activated and the capacitor has adequate power. Press this button when it is lit to activate the FTL drive. The FTL drive will charge up for 6 seconds before being active. When active, an indicator lights on the helm notifying the pilot of the active FTL drive and its settings.

FTL Status
Off Warming Up On
Not Ready Ready

The FTL drive remains active for 50 seconds. Then the drive cycles through a 6 seconds discharge sequence.

If a ship has both wormhole and warp drives installed, a button at the bottom right will be available to switch between the two.

Swap FTL type

Wormhole Drive

A wormhole drive enables a spacecraft to travel between stars nearly instantaneously. A spacecraft activates its wormhole drive, enters a wormhole, and emerges from a corresponding wormhole in another solar system.

Wormholes always exist in pairs, a positive wormhole and a negative wormhole. A positive wormhole is recognized by its blue and purple colors. A negative wormhole is slightly smaller than a positive wormhole and appears in red and yellow colors.

The button at the top left of the FTL drive section depicts an image of a wormhole. The switch cycles through the three polarities of the wormhole drive. The wormhole drive polarity must match that of the wormhole entered.

WARNING!
The spacecraft will disintegrate upon entry into a wormhole if the drive polarity is set incorrectly.

When the wormhole drive is activated it will be ready for entry into a wormhole. When ready, an indicator lights on the helm notifying the pilot of the active wormhole drive and its polarity.

The spacecraft must be maneuvered into the wormhole while the wormhole drive is active. The wormhole drive's active state ends upon entering a wormhole, beginning the discharge sequence after exiting the other end.

Polarities
Positive Neutral Negative

Warp Drive

A warp drive is enables a spacecraft to travel faster than light by warping the space around it.

The button at the top left of the FTL drive section indicates the selected warp factor. Clicking the button cycles through the available warp factors. The available warp factors depends on the available capacitor of the spacecraft.