Airport Terminal: Difference between revisions
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| Name = Airport Terminal | | Name = Airport Terminal | ||
| Picture = BAirportTerminal.png | | Picture = BAirportTerminal.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Connects All Airports in a Solar System. Boards/debarks crew, troops and passengers to/from spacecraft. | ||
| | | Note = | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| CommodityStorage = 1m³ Space Required | |||
| FieldArea = Ok | |||
| Generator = No | |||
| GuardPost = No | |||
| HomeLarge = Ok | |||
| | | HomeMedium = Ok | ||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| | | LoungeSpace = Ok | ||
| OfficeSpace = 2 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = 1 Spot Required | |||
| Radar = Ok | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = Ok | |||
| SpaceVehicleRecoverySystems = Ok | |||
| StoreSpace = Ok | |||
| SurgeryUnits = No | |||
| Transporters = Ok | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
'''Airport terminals''' listen and respond to hail requests on the ''Trade'' [[communication]] channel. Passengers are loaded and unloaded at airport terminals. Spacecraft services are available at airport terminals, such as house keeping and extermination of vermin. | |||
An airport terminal is essential for any colony. | |||
==Trade Connection== | |||
An airport terminal forms a [[Trade_Connection|trade connection]] to other airport terminals in the same [[Solar_System|solar system]], this allows all [[building]]s connected to either airport terminal to [[fetch]] [[commodities]] from each other. | |||
The trade connection even works while the airport terminal is still under construction. This allows for easy off-world colonization while there already is an established [[colony]] or [[city]] in the solar system. | |||
For more information | For more information, see the [[Trade Connection]] page. | ||
= | ==Warp Signature== | ||
{{HaxusNeeded|Needs clarification on signature mechanic since patents were removed}} | |||
An airport terminal will start emitting [[Warp_Signature|warp signature]]s in its [[Solar_System|solar system]] once ??? | |||
The strength of the signature is equivalent to one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on ??? | |||
For more information, see the [[Warp Signature]] page. | |||
= | ==Sensor== | ||
An airport terminal [[Building_Blueprint|building blueprint]] can contain a [[Sensor_Station|sensor station]]. | |||
= | ==Transporter== | ||
An airport terminal [[Building_Blueprint|building blueprint]] can contain [[transporter]]s. This will add an additional cost of [[Io_Tube|io tube]]s to the required construction materials. | |||
Using the [[Transporter_Station|transporter console]] it is possible to beam oneself up to any unshielded [[spacecraft]] in range. This is especially useful to get onto newly constructed spacecraft in orbit. The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the ''trade'' [[communication]] channel or the airport terminal's private channel. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Transportation_Buildings]] |
Latest revision as of 17:18, 28 February 2024
Airport Terminal | |
---|---|
Type | Building |
Description | Connects All Airports in a Solar System. Boards/debarks crew, troops and passengers to/from spacecraft. |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 2 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | 1 Spot Required |
Radar | Ok |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | Ok |
Space Vehicle Recovery Systems | Ok |
Store Space | Ok |
Surgery Units | No |
Transporters | Ok |
Turrets | No |
Weapon Bays | No |
Airport terminals listen and respond to hail requests on the Trade communication channel. Passengers are loaded and unloaded at airport terminals. Spacecraft services are available at airport terminals, such as house keeping and extermination of vermin.
An airport terminal is essential for any colony.
Trade Connection
An airport terminal forms a trade connection to other airport terminals in the same solar system, this allows all buildings connected to either airport terminal to fetch commodities from each other.
The trade connection even works while the airport terminal is still under construction. This allows for easy off-world colonization while there already is an established colony or city in the solar system.
For more information, see the Trade Connection page.
Warp Signature
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Needs clarification on signature mechanic since patents were removed If you know the answer, please edit this page or state it on the talk page! |
An airport terminal will start emitting warp signatures in its solar system once ???
The strength of the signature is equivalent to one warp drive engage per hour, at the maximum warp factor available to the empire. Warp technology of an empire is based on ???
For more information, see the Warp Signature page.
Sensor
An airport terminal building blueprint can contain a sensor station.
Transporter
An airport terminal building blueprint can contain transporters. This will add an additional cost of io tubes to the required construction materials.
Using the transporter console it is possible to beam oneself up to any unshielded spacecraft in range. This is especially useful to get onto newly constructed spacecraft in orbit. The console is however unmanned, so it has to be operated manually. The airport terminal can however automatically handle beam up requests sent to it via the trade communication channel or the airport terminal's private channel.