Genesis Device: Difference between revisions

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(You wanted to write this, right Celarious? Some pictures of the interface would be nice too.)
 
(Patch notes)
 
(13 intermediate revisions by 2 users not shown)
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{{RemovedFeature}}
{{Commodity
{{Commodity
| Name = Genesis Device
| Name = Genesis Device
Line 4: Line 5:
| Cost = 150,079.84¢
| Cost = 150,079.84¢
| Weight = 10.00kg
| Weight = 10.00kg
| Size = 8 x 4
| Size = 32
| Capacity =  
| Capacity =  
}}
}}
The '''genesis device''' was a tool which could replace all [[DNA]] on a world with the DNA stored within it. Activation of one would kill all populations on the world.


The genesis device is... complicated.<br>
See: [https://web.archive.org/web/20150815125043/http://hazeron.com/update.html#:~:text=range%20of%20Universe.-,Genesis%20Device,-A%20Star%20Trek Update 2015-06-16]
See: [http://hazeron.com/phpBB3/viewtopic.php?f=3&t=7765 Update 2015-06-16]


=Produced by=
==Input==
{{ProductionHeader}}
To use the genesis device, [[DNA Sample|DNA sample]]s and [[seed]]s for each possible living being on a [[planet]].
{{ProductionEntry
 
==Sentient==
One [[DNA Sample|DNA sample]] of a sentient specie.
 
==Fauna==
[[File:GenesisDeviceFauna.png|thumb|right|Genesis Device's fauna tab.]]
There are 10 different biomes for animals:
* Highland Forest
* Highland Savanna
* Highland Desert
* Lowland Forest
* Lowland Savanna
* Lowland Desert
* Sea Level Forest
* Sea Level Savanna
* Sea Level Desert
* Underwater
 
Each biomes require 7 animals in specific [[Ecological_Role|ecological role]]s:
* 2 [[Carnivore]]
* 2 [[Scavenger]]
* 2 [[Herbivore]]
* 1 [[Omnivore]]
 
Of each of the animals above, there are 3 types, one for each time of day:
* Nocturnal
* Crepuscular
* Diurnal
 
This totals to (10 * 7 * 3) 210 animal [[DNA Sample|DNA sample]]s.
 
==Flora==
[[File:GenesisDeviceFlora.png|thumb|right|Genesis Device's flora tab.]]
There are 3 climates on a planet:
* Polar
* Temperate
* Tropical
 
First each climate has a ground cover:
* Ground Cover
 
Each climate has 11 shrub types:
* [[Beans]]
* [[Fruit]]
* [[Grain]]
* [[Grapes]]
* [[Hay]]
* [[Herbs]]
* [[Hops]]
* [[Nuts]]
* [[Plant Fiber]]
* [[Spices]]
* [[Vegetable]]
 
Each climate also has 6 tree types:
* [[Fruit]]
* [[Log]]
* [[Herbs]]
* [[Nuts]]
* [[Plant Fiber]]
* [[Spices]]
 
This totals to (3 * (1 + 11 + 6)) 54 [[seed]]s.
 
==Produced by==
{{Production
| Building = [[Pharmaceutical Lab]]
| Building = [[Pharmaceutical Lab]]
| Produces = 10 [[Genesis Device]]s
| Produces = 10 [[Genesis Device]]s
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| Optional =
| Optional =
}}
}}
{{ProductionFooter}}


[[Category:Commodities]]
==Patch Notes==
{{Collapsible
| Related patch notes
| 2 = [https://web.archive.org/web/20150815125043/http://hazeron.com/update.html#:~:text=range%20of%20Universe.-,Genesis%20Device,-A%20Star%20Trek '''Update 2015-06-16''']
:'''Genesis Device'''
::A Star Trek-ish genesis device might be fun.
:::Genesis device added. It has slots for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years).
:::*Activation is enabled when all sentient, fauna and flora DNA slots are ready.
:::*Activating the genesis device causes you to drop it where you are standing.
:::*Activation sequence cannot be halted once it is started.
:::*An activated genesis device cannot be picked up but it can be destroyed.
:::*After five minutes, the genesis device detonates.
:::*All unprotected living things in the resource zone are killed.
:::*Sentient race, fauna and flora DNA in the resource zone are replaced by the DNA in the genesis device.
:::*DNA of existing creatures is unaffected.
:::*City populations in the resource zone are reduced by 90% to 100%, if atmosphere is breathable. The populace is considered to be protected by city enclosures in harsh environments.
:::*Citizen DNA of cities in the resource zone is set to the new sentient DNA, in cities with a population of zero.
}}

Latest revision as of 12:16, 18 March 2024

This content no longer exists in the game. This page is kept for historical purposes.
Commodity
Genesis Device
C_GenesisDevice.png
Nominal Cost
150,079.84¢
Weight
10.00kg
Pack Size
  • 32

The genesis device was a tool which could replace all DNA on a world with the DNA stored within it. Activation of one would kill all populations on the world.

See: Update 2015-06-16

Input

To use the genesis device, DNA samples and seeds for each possible living being on a planet.

Sentient

One DNA sample of a sentient specie.

Fauna

Genesis Device's fauna tab.

There are 10 different biomes for animals:

  • Highland Forest
  • Highland Savanna
  • Highland Desert
  • Lowland Forest
  • Lowland Savanna
  • Lowland Desert
  • Sea Level Forest
  • Sea Level Savanna
  • Sea Level Desert
  • Underwater

Each biomes require 7 animals in specific ecological roles:

Of each of the animals above, there are 3 types, one for each time of day:

  • Nocturnal
  • Crepuscular
  • Diurnal

This totals to (10 * 7 * 3) 210 animal DNA samples.

Flora

Genesis Device's flora tab.

There are 3 climates on a planet:

  • Polar
  • Temperate
  • Tropical

First each climate has a ground cover:

  • Ground Cover

Each climate has 11 shrub types:

Each climate also has 6 tree types:

This totals to (3 * (1 + 11 + 6)) 54 seeds.

Produced by

Building Produces Consumed Required Optional
Pharmaceutical Lab 10 Genesis Devices


Patch Notes

Related patch notes
Update 2015-06-16
Genesis Device
A Star Trek-ish genesis device might be fun.
Genesis device added. It has slots for storing sentient DNA and all of the animal and plant DNA needed for a resource zone of a world. This one's been on the to-do list for a long time (years).
  • Activation is enabled when all sentient, fauna and flora DNA slots are ready.
  • Activating the genesis device causes you to drop it where you are standing.
  • Activation sequence cannot be halted once it is started.
  • An activated genesis device cannot be picked up but it can be destroyed.
  • After five minutes, the genesis device detonates.
  • All unprotected living things in the resource zone are killed.
  • Sentient race, fauna and flora DNA in the resource zone are replaced by the DNA in the genesis device.
  • DNA of existing creatures is unaffected.
  • City populations in the resource zone are reduced by 90% to 100%, if atmosphere is breathable. The populace is considered to be protected by city enclosures in harsh environments.
  • Citizen DNA of cities in the resource zone is set to the new sentient DNA, in cities with a population of zero.