Armorer: Difference between revisions

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| Name = Armorer
| Name = Armorer
| Picture = BArmorer.png
| Picture = BArmorer.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 8
| Description = Makes Armor and Space Suits
| Jobs = 1 plus 1 for each level
| Note = Shops determine number of processes.
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 60 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
* [[Hammer]]
| FieldArea = Ok
| Speedup =
| Generator = No
* [[Computer]]
| GuardPost = No
* [[Electricity]]
| HomeLarge = Ok
* [[SUV]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = 1 Shop Required
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}
'''Armorers''' produce various [[armor]]s and [[EV_Suit|EV suit]]s.


Armorers produce various armors and space suits. With heat sink [[technology]] it is even be possible to produce power armors.
With access to [[cryozine]] and heat sinks it becomes possible to produce more advanced EV suits.


=Production=
==Production==
{{ProductionHeader}}
{{ProductionHeader}}
{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Environment Suit]]s
| Produces = 10 [[EV Suit]]s
| TL = 1
| TL = 1
| Consumed =
| Consumed =
Line 40: Line 59:
{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Environment Suit Helmet]]s
| Produces = 10 [[EV Helmet]]s
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Magmium Power Armor Suit]]s
| Produces = 10 [[Magmium EV Suit]]s
| TL = 10
| TL = 10
| Consumed =
| Consumed =
Line 103: Line 122:
{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Magmium Power Armor Helmet]]s
| Produces = 10 [[Magmium EV Helmet]]s
| TL = 10
| TL = 10
| Consumed =
| Consumed =
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{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Metal Power Armor Suit]]s
| Produces = 10 [[Metal EV Suit]]s
| TL = 10
| TL = 4
| Consumed =
| Consumed =
* 20 [[Cryo Heat Sink]]s
* 20 [[Cryo Heat Sink]]s
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{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Metal Power Armor Helmet]]s
| Produces = 10 [[Metal EV Helmet]]s
| TL = 10
| TL = 4
| Consumed =
| Consumed =
* 10 [[Cryo Heat Sink]]s
* 40 [[Electronic Part]]s
* 40 [[Electronic Part]]s
* 40 [[Metal]]
* 40 [[Metal]]
Line 214: Line 232:
{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Vulcium Power Armor Suit]]s
| Produces = 10 [[Vulcium EV Suit]]s
| TL = 10
| TL = 19
| Consumed =
| Consumed =
* 160 [[Electronic Part]]s
* 160 [[Electronic Part]]s
Line 235: Line 253:
{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Vulcium Power Armor Helmet]]s
| Produces = 10 [[Vulcium EV Helmet]]s
| TL = 10
| TL = 19
| Consumed =
| Consumed =
* 40 [[Electronic Part]]s
* 40 [[Electronic Part]]s
* 40 [[Vulcium]]
* 40 [[Vulcium]]
* 10 [[Vulcium Heat Sink]]s
* 20 [[Mechanical Part]]s
* 20 [[Mechanical Part]]s
* 30 [[Plastic]]
* 30 [[Plastic]]
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{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Woven Body Armor]]s
| Produces = 10 [[Flak Vest]]s
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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{{ProductionEntry
{{ProductionEntry
| Building = [[Armorer]]
| Building = [[Armorer]]
| Produces = 10 [[Woven Helmet]]s
| Produces = 10 [[Flak Helmet]]s
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Tools_and_Weapons_Buildings]]

Latest revision as of 07:48, 29 February 2024

Building
Armorer
BArmorer.png
Type Building
Description Makes Armor and Space Suits
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Shops determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space 1 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

Armorers produce various armors and EV suits.

With access to cryozine and heat sinks it becomes possible to produce more advanced EV suits.

Production

Building Produces Consumed Required Optional
Armorer 10 EV Suits

Armorer 10 EV Helmets

Armorer 10 Leather Body Armors

Armorer 10 Leather Helmets

Armorer 10 Magmium EV Suits

Armorer 10 Magmium EV Helmets

Armorer 10 Metal Body Armors

Armorer 10 Metal Helmets

Armorer 10 Metal EV Suits

Armorer 10 Metal EV Helmets

Armorer 10 Plastic Body Armors

Armorer 10 Plastic Helmets

Armorer 10 Vulcium EV Suits

Armorer 10 Vulcium EV Helmets

Armorer 10 Flak Vests

Armorer 10 Flak Helmets