Vegetation Density: Difference between revisions
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[[File:Foliage.png|thumb|none|Seeing foliage on the world map. Here the foliage is 72.]] | [[File:Foliage.png|thumb|none|Seeing foliage on the world map. Here the foliage is 72.]] | ||
[[World]]s that do not support plant life will have no vegetation density at all. This means that manufacturing processes | [[World]]s that do not support plant life will have no vegetation density at all. This means that manufacturing processes require farms to be in a [[biodome]], or it can rely on alternatives, such as [[hay]] and [[silage]]. | ||
==Production uses== | ==Production uses== | ||
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* [[Computer]] (+ output) | * [[Computer]] (+ output) | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
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{{ProductionEntry | {{ProductionEntry |
Latest revision as of 20:40, 2 October 2020
Vegetation Density |
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Nominal Cost |
10.00¢ |
Weight |
0.00kg |
Pack Size |
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Vegetation density, also known as pasture, can be used to produce animal-related products at farms such as animal carcasses, cheese, eggs, fertilizer and milk.
Manufacturing processes that use vegetation density will fetch it from the environment, but the chance of a successful fetch depends on how dense the foliage is at the farm's location. This can be seen by how green/grassy the ground is or by using the locator's world map.
Worlds that do not support plant life will have no vegetation density at all. This means that manufacturing processes require farms to be in a biodome, or it can rely on alternatives, such as hay and silage.
Production uses
Building | Produces | Consumed | Required | Optional |
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Farm | 10 Animal Carcasses |
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Farm | 10 Cheese |
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Farm | 10 Eggs |
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Farm | 10 Fertilizer |
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Farm | 10 Milk |
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