Time: Difference between revisions
		
		
		
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|  (Added a separate section for City Cycle. Added a table for the different time units.) | m (Minor fixes to the time unit table.) | ||
| Line 4: | Line 4: | ||
| {| class="wikitable" | {| class="wikitable" | ||
| + Time Units | |+ Time Units | ||
| |- | |- | ||
| ! Game Time | ! Game Time | ||
| | Year | |||
| | Month | |||
| | Day | |||
| | City Cycle | |||
| |- | |||
| ! Real Time | ! Real Time | ||
| | 13 days | | 13 days | ||
| | 1 day | | 1 day | ||
| | 52 minutes | | 52 minutes | ||
| | 13 minutes | | 13 minutes | ||
| |} | |} | ||
Revision as of 17:33, 2 November 2016
The time scale of Shores of Hazeron is twenty-eight game-universe days per real-world day, about a game month per real day, thirteen real days per game year.
One day in the game-universe passes in about 52 minutes, slightly less than an hour. This timing matches the rotational period of all home worlds.
| Game Time | Year | Month | Day | City Cycle | 
|---|---|---|---|---|
| Real Time | 13 days | 1 day | 52 minutes | 13 minutes | 
City Cycle
City cycles happen 4 times per game-universe day, which equals to every 13 minutes. This is when the city report is created.