Grocery: Difference between revisions
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(Created page with "{{Building | Name = Grocery | Picture = Grocery.png | Placement = Land near Road | MaxLevel = 32 | Jobs = 1 plus 1 for each level | Homes = | Materials = * 15 Material...") |
m (→Trade: Added a link to City Trades.) |
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* Water - Import % divided by 2, min 1. | * Water - Import % divided by 2, min 1. | ||
* Land - Import %. | * Land - Import %. | ||
See the [[City Trades]] page for more information. | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
Revision as of 20:01, 23 May 2015
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A grocery is used to remove a negative morale effect, and you can also buy any kind of food or drink from it.
Trade
The city imports once every 6 minutes. Each type of building takes a turn at importing materials. The number of levels of each building determines what % of the other city's materials it imports.
- Grocery - 1% per level of grocery in the city, max 40%.
Each building type imports from every connected city. Connection type determines amount.
- Space - Import % divided by 4, min 1.
- Air - Import % divided by 3, min 1.
- Water - Import % divided by 2, min 1.
- Land - Import %.
See the City Trades page for more information.