APC: Difference between revisions
Jump to navigation
Jump to search
(Added Ordinance information.) |
(→Ordinance: Made the [[) |
||
| Line 62: | Line 62: | ||
|}*Energy weapons are an exception; they reload automatically when empty, consuming one minute worth of fuel to fully reload. | |}*Energy weapons are an exception; they reload automatically when empty, consuming one minute worth of fuel to fully reload. | ||
For more information see the [[Ammunition]] page. | For more information see the [[Ammunition#Vehicles]] page. | ||
==Produced by== | ==Produced by== | ||
Revision as of 15:27, 28 August 2015
| This section has details missing or obscure mechanics that need clarification by Haxus. Description: Vehicle stats need to be checked. If you know the answer, please edit this page or state it on the talk page! |
| APC |
|---|
|
| Seats |
|
| Fuel |
| Weapon slots |
|
An armored personnel carrier (APC) is an armored fighting vehicle designed to transport troops to the battlefield. Carries six passengers plus driver.
Exit space: At least a square (~1.5m) in front and on both sides (driver debark to the front).
Stats
- HP: 1000
- Armor: 250 (No armor vs certain things, Poison being one of them)
- Max speed: ~80, 45 average with slopes and turns
- Fuel Capacity: 60
- Fuel Type: Gasoline
- Floats in water, no control
- Unable to climb steep hills from a stop
- Seats 7
- TL Bonus: Armor, 5% / TL
Ordinance
| Weapon Types | Weapon Slot | Rounds |
|---|---|---|
| Heavy Arms Ammunition | Gun | 800 |
| Energy Weapon Unit | Gun | 100* |
| Small Rocket | Ordinance | 90 |
| Small Missile | Ordinance | 70 |
| Large Rocket | Ordinance | 50 |
| Large Missile | Ordinance | 40 |
| Bomb | Ordinance | 0 |
*Energy weapons are an exception; they reload automatically when empty, consuming one minute worth of fuel to fully reload.
For more information see the Ammunition#Vehicles page.
Produced by
| Building | Produces | Consumed | Required | Optional |
|---|---|---|---|---|
| Vehicle Factory | 1 APC |
|
|
|
