Animal Carcass: Difference between revisions

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| Capacity =  
| Capacity =  
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'''Animal carcasses''' are edible by [[omnivore]]s, [[carnivore]]s and [[scavenger]]s. They can be processed into [[Animal_Meat|animal meat]] to be easier to carry. This does not affect the amount of nutrition points provided.


Animal carcasses are edible by [[omnivore]]s, [[carnivore]]s and [[scavenger]]s. It is however advised to process them into [[Animal_Meat|animal meat]] as it is easier to carry.
Animal carcasses can be processed into [[Animal_Meat|animal meat]], [[bone]]s or [[leather]].


Animal carcasses can be processed into [[Animal_Meat|animal meat]], [[bone]]s or [[leather]].
===Diet Quality===
The [[quality]] of animal carcasses dropped by creatures depends on the quality of the body. The original quality of a creature's body depends on its origin [[Resource_Zone|resource zone]]. Every [[food]] item consumed will change the quality of the creature's body.[https://hazeron.com/mybb/showthread.php?tid=2050&highlight=food+eaten]


===Skinning===
===Skinning===
Using a [[knife]]'s skinning action on an animal carcass laying on the ground will yield 1 [[Animal_Meat|animal meat]], 1 [[bone]], 1 [[leather]] and ?.
Using a [[knife]]'s skinning action on an animal carcass laying on the ground will yield 1 [[Animal_Meat|animal meat]], 1 [[bone]], and 1 [[leather]].


==Produced by==
==Produced by==
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[Animal Carcass]]es
| Produces = 10 [[Animal Carcass]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Hay]]
* 10 [[Hay]]
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[Animal Carcass]]es
| Produces = 10 [[Animal Carcass]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Vegetation Density]]
* 10 [[Vegetation Density]]
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[Animal Carcass]]es
| Produces = 10 [[Animal Carcass]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Silage]]
* 10 [[Silage]]
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| Building = [[Meat Processing Plant]]
| Building = [[Meat Processing Plant]]
| Produces = 10 [[Animal Meat]]
| Produces = 10 [[Animal Meat]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Animal Carcass]]es
* 10 [[Animal Carcass]]
| Required =
| Required =
| Optional =
| Optional =
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| Building = [[Meat Processing Plant]]
| Building = [[Meat Processing Plant]]
| Produces = 10 [[Bone]]s
| Produces = 10 [[Bone]]s
| TL = 1
| Consumed =
| Consumed =
* 10 [[Animal Carcass]]es
* 10 [[Animal Carcass]]
| Required =
| Required =
| Optional =
| Optional =
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| Building = [[Meat Processing Plant]]
| Building = [[Meat Processing Plant]]
| Produces = 10 [[Leather]]
| Produces = 10 [[Leather]]
| TL = 1
| Consumed =
| Consumed =
* 10 [[Animal Carcass]]es
* 10 [[Animal Carcass]]
| Required =
| Required =
| Optional =
| Optional =

Latest revision as of 00:05, 29 March 2024

Commodity
Animal Carcass
C_Animal.png
Nominal Cost
35.00¢
Weight
4.54kg
Pack Size
  • 24

Animal carcasses are edible by omnivores, carnivores and scavengers. They can be processed into animal meat to be easier to carry. This does not affect the amount of nutrition points provided.

Animal carcasses can be processed into animal meat, bones or leather.

Diet Quality

The quality of animal carcasses dropped by creatures depends on the quality of the body. The original quality of a creature's body depends on its origin resource zone. Every food item consumed will change the quality of the creature's body.[1]

Skinning

Using a knife's skinning action on an animal carcass laying on the ground will yield 1 animal meat, 1 bone, and 1 leather.

Produced by

Building Produces Consumed Required Optional
Farm 10 Animal Carcass

Farm 10 Animal Carcass

Farm 10 Animal Carcass

Production uses

Building Produces Consumed Required Optional
Meat Processing Plant 10 Animal Meat

Meat Processing Plant 10 Bones

Meat Processing Plant 10 Leather