Animal Carcass: Difference between revisions
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(Diet Quality) |
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| Capacity = | | Capacity = | ||
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'''Animal carcasses''' are edible by [[omnivore]]s, [[carnivore]]s and [[scavenger]]s. They can be processed into [[Animal_Meat|animal meat]] to be easier to carry. This does not affect the amount of nutrition points provided. | |||
Animal carcasses | Animal carcasses can be processed into [[Animal_Meat|animal meat]], [[bone]]s or [[leather]]. | ||
===Diet Quality=== | |||
The [[quality]] of animal carcasses dropped by creatures depends on the quality of the body. The original quality of a creature's body depends on its origin [[Resource_Zone|resource zone]]. Every [[food]] item consumed will change the quality of the creature's body.[https://hazeron.com/mybb/showthread.php?tid=2050&highlight=food+eaten] | |||
==Skinning== | ===Skinning=== | ||
Using a [[knife]]'s skinning action on an animal carcass laying on the ground will yield 1 [[Animal_Meat|animal meat]], 1 [[bone]], 1 [[leather]] | Using a [[knife]]'s skinning action on an animal carcass laying on the ground will yield 1 [[Animal_Meat|animal meat]], 1 [[bone]], and 1 [[leather]]. | ||
==Produced by== | ==Produced by== | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Farm]] | | Building = [[Farm]] | ||
| Produces = 10 [[Animal Carcass]] | | Produces = 10 [[Animal Carcass]] | ||
| Consumed = | | Consumed = | ||
* 10 [[Hay]] | * 10 [[Hay]] | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Farm]] | | Building = [[Farm]] | ||
| Produces = 10 [[Animal Carcass]] | | Produces = 10 [[Animal Carcass]] | ||
| Consumed = | | Consumed = | ||
* 10 [[Vegetation Density]] | * 10 [[Vegetation Density]] | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Farm]] | | Building = [[Farm]] | ||
| Produces = 10 [[Animal Carcass]] | | Produces = 10 [[Animal Carcass]] | ||
| Consumed = | | Consumed = | ||
* 10 [[Silage]] | * 10 [[Silage]] | ||
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| Building = [[Meat Processing Plant]] | | Building = [[Meat Processing Plant]] | ||
| Produces = 10 [[Animal Meat]] | | Produces = 10 [[Animal Meat]] | ||
| Consumed = | | Consumed = | ||
* 10 [[Animal Carcass]] | * 10 [[Animal Carcass]] | ||
| Required = | | Required = | ||
| Optional = | | Optional = | ||
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| Building = [[Meat Processing Plant]] | | Building = [[Meat Processing Plant]] | ||
| Produces = 10 [[Bone]]s | | Produces = 10 [[Bone]]s | ||
| Consumed = | | Consumed = | ||
* 10 [[Animal Carcass]] | * 10 [[Animal Carcass]] | ||
| Required = | | Required = | ||
| Optional = | | Optional = | ||
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| Building = [[Meat Processing Plant]] | | Building = [[Meat Processing Plant]] | ||
| Produces = 10 [[Leather]] | | Produces = 10 [[Leather]] | ||
| Consumed = | | Consumed = | ||
* 10 [[Animal Carcass]] | * 10 [[Animal Carcass]] | ||
| Required = | | Required = | ||
| Optional = | | Optional = |
Latest revision as of 00:05, 29 March 2024
Animal Carcass |
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Nominal Cost |
35.00¢ |
Weight |
4.54kg |
Pack Size |
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Animal carcasses are edible by omnivores, carnivores and scavengers. They can be processed into animal meat to be easier to carry. This does not affect the amount of nutrition points provided.
Animal carcasses can be processed into animal meat, bones or leather.
Diet Quality
The quality of animal carcasses dropped by creatures depends on the quality of the body. The original quality of a creature's body depends on its origin resource zone. Every food item consumed will change the quality of the creature's body.[1]
Skinning
Using a knife's skinning action on an animal carcass laying on the ground will yield 1 animal meat, 1 bone, and 1 leather.
Produced by
Building | Produces | Consumed | Required | Optional |
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Farm | 10 Animal Carcass |
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Farm | 10 Animal Carcass |
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Farm | 10 Animal Carcass |
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Production uses
Building | Produces | Consumed | Required | Optional |
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Meat Processing Plant | 10 Animal Meat |
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Meat Processing Plant | 10 Bones |
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Meat Processing Plant | 10 Leather |
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