Armorer: Difference between revisions

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'''Armorers''' produce various [[armor]]s and [[EV_Suit|EV suit]]s.


Armorers produce various [[armor]]s and [[EV_Suit|EV suit]]s. With heat sink [[technology]] it is even possible to produce advanced EV suits.
With access to [[cryozine]] and heat sinks it becomes possible to produce more advanced EV suits.


==Production==
==Production==

Latest revision as of 07:48, 29 February 2024

Building
Armorer
BArmorer.png
Type Building
Description Makes Armor and Space Suits
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Shops determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space 1 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

Armorers produce various armors and EV suits.

With access to cryozine and heat sinks it becomes possible to produce more advanced EV suits.

Production

Building Produces Consumed Required Optional
Armorer 10 EV Suits

Armorer 10 EV Helmets

Armorer 10 Leather Body Armors

Armorer 10 Leather Helmets

Armorer 10 Magmium EV Suits

Armorer 10 Magmium EV Helmets

Armorer 10 Metal Body Armors

Armorer 10 Metal Helmets

Armorer 10 Metal EV Suits

Armorer 10 Metal EV Helmets

Armorer 10 Plastic Body Armors

Armorer 10 Plastic Helmets

Armorer 10 Vulcium EV Suits

Armorer 10 Vulcium EV Helmets

Armorer 10 Flak Vests

Armorer 10 Flak Helmets