Armorer: Difference between revisions
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Chronovore (talk | contribs) (→Production: - Removed Cryo Heat sink from Metal EV Helmet recipe) |
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| WeaponBays = No | | WeaponBays = No | ||
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'''Armorers''' produce various [[armor]]s and [[EV_Suit|EV suit]]s. | |||
With access to [[cryozine]] and heat sinks it becomes possible to produce more advanced EV suits. | |||
==Production== | ==Production== | ||
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* 40 [[Electronic Part]]s | * 40 [[Electronic Part]]s | ||
* 40 [[Vulcium]] | * 40 [[Vulcium]] | ||
* 20 [[Mechanical Part]]s | * 20 [[Mechanical Part]]s | ||
* 30 [[Plastic]] | * 30 [[Plastic]] |
Latest revision as of 07:48, 29 February 2024
Armorer | |
---|---|
Type | Building |
Description | Makes Armor and Space Suits |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Shops determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | 1 Shop Required |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Armorers produce various armors and EV suits.
With access to cryozine and heat sinks it becomes possible to produce more advanced EV suits.