Retail Store: Difference between revisions

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| Name = Retail Store
| Name = Retail Store
| Picture = BRetailStore.png
| Picture = BRetailStore.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 32
| Description = Sells Products
| Jobs = 1 plus 1 for each level
| Note =
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 20 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
| Speedup =
| FieldArea = Ok
* [[Computer]]
| Generator = No
* [[Hammer]]
| GuardPost = No
* [[Electricity]]
| HomeLarge = Ok
* [[SUV]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = 1 Store Required
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}
A '''retail store''' is used to remove a negative [[morale]] effect, and also stores and sells many kind of equipment and materials.


A retail store is used to remove a negative morale effect, and you can also buy any kind of equipment and material from it.
==Morale==
One retail store is required for every 55 population in a [[city]] in order to avoid [[morale]] penalties.


=Trade=
==Import==
The city imports once every 6 minutes. Each type of building takes a turn at importing materials.
The retail store imports general equipment and materials.
The number of levels of each building determines what % of the other city's materials it imports.


* Retail - 1% per level of retail in the city, max 40%
==Service==
The retail store can also act as a service station for ground [[vehicle]]s such as [[SUV]]s.


Each building type imports from every connected city. Connection type determines amount.
Imported commodities:
 
* [[Flag]]s
* Space - Import % divided by 4, min 1
* [[Gasoline]]
* Air - Import % divided by 3, min 1
* [[Nitrate Explosive]]
* Water - Import % divided by 2, min 1
* [[Clothing]]
* Land - Import %
* [[Grav Coupling]]
 
See the [[City Trades]] page for more information.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Morale_Buildings]]

Latest revision as of 17:34, 28 February 2024

Building
Retail Store
BRetailStore.png
Type Building
Description Sells Products
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space 1 Store Required
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

A retail store is used to remove a negative morale effect, and also stores and sells many kind of equipment and materials.

Morale

One retail store is required for every 55 population in a city in order to avoid morale penalties.

Import

The retail store imports general equipment and materials.

Service

The retail store can also act as a service station for ground vehicles such as SUVs.

Imported commodities: