09-13-2020, 01:23 AM
The walls around a ringworld have no collision model and avatars can just walk off into space. Additionally, anything that touches the back of a ringworld is teleported through it, to ground level.
And finally, the first and third person (not overhead) views are broken while near the backside of a ringworld. My viewport was hundreds of meters behind my head after getting out of a fighter to do some testing.
And finally, the first and third person (not overhead) views are broken while near the backside of a ringworld. My viewport was hundreds of meters behind my head after getting out of a fighter to do some testing.