Sounds like someone didn't got its rekt dose this week.
I don't even know where to begin, no offense Dean, but you had too many awful, awful ideas.
(03-13-2022, 01:53 AM)Deantwo Wrote: It sounds like decreasing the need for each individual empire surveying the same area of space would be a good idea
No, no it wouldn't. It would works if each empire will have many systems, very close together.
Sure, its the case of your third world Foxtail empire, which I like to call the "Great Galactic Whorehouse". But other players want to hide themselves which implies not getting close to others.
(03-13-2022, 01:53 AM)Deantwo Wrote: Allow us to share starmap information with other empires. Selling star charts and survey information.
This feature exists actually. It's called having "allies", which will share map. But you have to get better weapons than a butter knife to be able to convince someone to protect you.
More seriously, this would be a low-value feature. No empire will have interest to share map resources with non-allies empires.
(03-13-2022, 01:53 AM)Deantwo Wrote: Alternatively surveying sectors with NPC commanded ships could be made more automated. For example order a ship to survey a whole sector, the ship then simple go to the sector and vanish for whatever amount of time it would take the ship to survey all the solar systems.
Oh god do you want to turn hazeron into a casual mobile game?
I don't want to click on "send a ship" button to get as only feedback a counter showing "4h left". You're a sick fuck, exploration is an important part of hazeron.
What can be done without destroying the gameplay:
- Unload genuine systems which have been unvisited for 12h.
- Wipe from disks systems which have been unvisited for 1 week. Keep their seeds in a separate database.
- Split huge table into multiple ones, requesting a table with a lot of entries in a database is very CPU intensive.
- Splitting database into multiple ones, which can be ran in multiple servers to balance the load.
- Dedicate a server to system generation.