Honestly, I don't think many rewards are necessary. Just like in games like DF, people donate based on how they feel about it - rather than for the rewards - and it works wonders.
Locking ChangeLogs behind any paywalls is weird and is bound to cause more problems than to feel cool in any capacity.
My suggestion would be to post changelogs (summaries of changes of updates) publicly like before - e.g. "4 new buttons added in X screen" - and reserve any longer-winded Developer Logs and Blog-like posts and discussions to the Patreon. Even as a Patreon, I wouldn't read every high-detail post every time, but it's very likely I'd look into changelog/summaries often.
I do write DevLogs and ChangeLogs myself and those are boring and time-consuming, but once you have a detailed DevLog..it's mostly copy-and-paste the bullet points for a summary.
If people still complain about that, then that's just the internet. But no games lock update changelogs, hence complaints will always occur at every update and less people are likely to become Patreon.
In other words, this:
(09-03-2020, 07:54 PM)se5a Wrote: Yeah putting a ToadyOne style patch/bugfinding story behind a paywall would be good.
When it comes to in-game rewards, I guess it all comes down heavily on what direction Haxus want to take monetization, because that's what it becomes when any advantages are given in-game.
As a Patreon I don't really care for that. Could be cool to have a differently colored name or icon somewhere, or some cosmetic item that you can wear or put on display.
Those are cool things to look at as a "Founder" and helps you feel "at home" with a project, but is not necessary. Just neat.