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12-05-2023, 11:27 PM
(This post was last modified: 12-05-2023, 11:29 PM by Ivan.)
At some point, for saving server resources, Haxus decided to no longer have every system load when u flying through it (= less loading screens). Only a single system would be loaded per sector you passed + your destination system. A generated system would take up server memory space for one week after a player last visited it iirc, so that's why he did that. This meant it would show being in 1 system per sector,even if coordinates showed you actually were in another. Only when interrupting travel, it would actually load the system at your curent coordinates.
I was wondering if maybe this bug could be related to code that was changed at the moment this was implemented? (was thinking perhaps it might make it easier to find & correct?) It might have of course nothing to with it.
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Still seeing this problem, I hopped into a brand new starship, and as soon as we left the station I was blasted off into deep space.
The same bug kept me from progressing in the MMO version, and now I'm afraid I will have to put down Hazeron Starship until it's finally fixed.
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12-06-2023, 07:28 PM
(This post was last modified: 12-06-2023, 07:32 PM by Ivan.)
Accoding to Gabeux in the Quantum Yeet thread that Deantwo linked, it might have to do with the presence of spacestations or specific designs of stations.
After removing those he didn't experience the bug anymore.
I myself have only one single grav drive version of the basic Haxus station in all of my 6-7 colonised sectors. Not a single yeet occurence in 356 hours of gameplay so far, at least not that I can remember.
Also can you remember what order you gave? Orbit planet, move to station, travel to coords? travel to system?
How many stations do you have in this system and of which design? (also grav or rocket drive?)
Just trying to see if there might be some pattern.
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12-06-2023, 11:15 PM
(This post was last modified: 12-06-2023, 11:15 PM by Xantheose.)
Happened in a system without any other station or ship, only few cities. I don't think speculating of what causes this bug is useful, especially since the other thread have one billion replies without showing a workaround or at least reproducing pattern, except switching the sphere of influence's body to another one.
I only posted this to help Haxus to find the bug, since I heard that he wasn't able to reproduce it.
This bug does not seem related to other thing than the coordinate/movevement/speed implementation, the distance variable should not be signed. Maybe it's only signed in the display part, but still, should never reach the UINT_MAX limit and have to be checked to write some debug log which can be sent to Haxus. There is nothing he can do without some data to study.
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I think adding -log to your steam launch options might produce some kind of debug log, but of course the issue then is reliably reproducing it
What even
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Were you operating the helm console when this happened?