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Hide unused UI elements/items

#10
(03-10-2023, 08:39 PM)Celarious Wrote: Viathol
Flomentum

I would suggest against hiding/removing resources just because they have no use yet. Removing them and adding them again later would just cause resources on worlds to shift locations.

Unless Haxus specifically made sure to account for that. Such as by having a bunch of dummy/placeholder resources and just have them spawn as stone.

But even so, there is nothing wrong with allowing players to harvest the new resources before they have a use.
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Messages In This Thread
Hide unused UI elements/items - by Celarious - 03-10-2023, 08:39 PM
RE: Remove unused building buttons - by Deantwo - 03-11-2023, 09:17 AM
RE: Remove unused building buttons - by Celarious - 03-11-2023, 09:32 AM
RE: Remove unused building buttons - by kajanov - 03-11-2023, 10:28 PM
RE: Remove unused building buttons - by Celarious - 03-11-2023, 10:50 PM
RE: Remove unused building buttons - by Deantwo - 03-12-2023, 07:08 PM
RE: Remove unused building buttons - by kajanov - 03-12-2023, 09:41 PM
RE: Remove unused building buttons - by Deantwo - 03-12-2023, 10:25 PM
RE: Hide unused UI elements/items - by Celarious - 04-03-2023, 09:08 AM
RE: Hide unused UI elements/items - by Deantwo - 04-03-2023, 09:20 AM
RE: Hide unused UI elements/items - by Celarious - 04-03-2023, 09:21 AM

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