05-21-2022, 05:08 AM
(This post was last modified: 05-21-2022, 05:42 AM by bonusmop.
Edit Reason: fix image
)
There's a couple things going on here, so I apologize if I'm mixing up the effects of more than one bug.
First, I have 72% unemployment (46,780 pop with 13,197 jobs). That's fine, I'm scaling up manufacturing to counter.
But, I have workshops that are completely idle:
Despite the morale penalty, overall morale is positive at +5. Is there a reason why people won't work the jobs?
But it gets weirder. If I bump a workshop to the top of the list (it still has zero workers) then click run, suddenly I have more workers than workshops. And I don't just mean for that production line, I mean for the building. I can repeat this, gaining two more workers each time:
So two bugs:
1. Even when workers are available they won't fill workshops
2. Manually running a production line assigns too many workers when the first bug is in effect
First, I have 72% unemployment (46,780 pop with 13,197 jobs). That's fine, I'm scaling up manufacturing to counter.
But, I have workshops that are completely idle:
Despite the morale penalty, overall morale is positive at +5. Is there a reason why people won't work the jobs?
But it gets weirder. If I bump a workshop to the top of the list (it still has zero workers) then click run, suddenly I have more workers than workshops. And I don't just mean for that production line, I mean for the building. I can repeat this, gaining two more workers each time:
So two bugs:
1. Even when workers are available they won't fill workshops
2. Manually running a production line assigns too many workers when the first bug is in effect