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Crew Overshoot when Walking

#5
Suggestion: Expand the crew station activation range. Meaning that allow players/AI to man a station from further away. Perhaps double the range. 

Reason: The AI has to get very very close to the station to man it. What ends up happening is the crew tends to try to man a station for a while. Some times it's a coin flip and they can grab a particular station right away. 

Example: This crew member took about 70 seconds to man the station.

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Avatars: - LimboWarrior

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Messages In This Thread
Crew Overshoot when Walking - by Vectorus - 11-16-2020, 11:28 AM
RE: Crew Overshoot when Walking - by AnrDaemon - 11-17-2020, 03:41 PM
RE: Crew Overshoot when Walking - by Vectorus - 11-17-2020, 04:46 PM
RE: Crew Overshoot when Walking - by QuakeIV - 04-09-2022, 01:56 AM
RE: Crew Overshoot when Walking - by AnrDaemon - 04-14-2022, 11:54 AM
Expand the crew station activation range. - by Rockinsince87 - 04-06-2022, 07:13 PM

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