(03-14-2022, 09:07 PM)Deantwo Wrote: Your other ideas are probably good and all. But they assume that the game just stays the way it is, when clearly the root cause of the problem is that players are abusing the current systems to cause way more server load than expected. It is always a good idea to try and change player behavior to cause less server load, and if that change also gives players incentives to cooperate more it is just an extra plus.
I doubt it. Unless you genuinely believe we somehow had a part in hundreds of thousands of systems erroneously loading (and never unloading) on day 3, there is clearly a severe server-side bug causing far more systems to be active than should be. All of your suggestions work under the assumption that people did, indeed, send out 50,000 survey ships to scan a hundred thousand unique systems, which quite literally isn't possible given the avatar and officer counts, even today, let alone during the first week. Regardless, even if they did, systems shouldn't be kept loaded if no colony is established and are not regularly visited. It's also not happened anywhere nearly as bad in far more popular previous universes, which rules out players entirely.
Let's not blame the players for a pretty obvious issue in the back-end.
If you want to generally talk about players doing less server-slowing things like dropping a million electronic units on top of each other, sure. But there's no reason to think that's the cause of the issues described by Haxus and others in this thread and thus is not relevant to this discussion, should be in a separate thread, so let's focus on the big glaring issue bringing the servers to their knees
What even