03-14-2022, 10:06 PM
(This post was last modified: 03-14-2022, 11:19 PM by Deantwo.
Edit Reason: Fixed qoute formatting.
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(03-14-2022, 09:07 PM)Deantwo Wrote:(03-14-2022, 06:50 PM)Xantheose Wrote: What can be done without destroying the gameplay:
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- Wipe from disks systems which have been unvisited for 1 week. Keep their seeds in a separate database.
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This is already how solar system decay works.
See: hazeron.com/wiki/index.php/Decay#Solar_System_Decay
Your other ideas are probably good and all. But they assume that the game just stays the way it is, when clearly the root cause of the problem is that players are abusing the current systems to cause way more server load than expected. It is always a good idea to try and change player behavior to cause less server load, and if that change also gives players incentives to cooperate more it is just an extra plus.
I wonder how long it really takes for a system to load back into memory? Is 1 week to much time to stay active. I'm sure Haxus picked times that make sense to him but perhaps something more manageable is needed like 1 hour no activity decay it.
At some point loading a system over again every hour is going to take less time on servers with lower load. I just don't know what that negative point of return would be.
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