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Asteroid Appears Unbeatable For AI Using Ballistics + Missiles

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I still beg for the ballistic weapons to return to being projectile-less direct damage weapons like the lasers. Projectiles just aren't reliable enough in the game right now. But even if projectiles worked perfectly, I still suggest for basic ballistic weapons to be direct damage, just because it is simpler and causes less issues. Simply rebrand them as railguns or whatever. Same with ballistic turrets, it just makes it easier to use for players and AI alike if they are hitscan like lasers are.

A heavy artillery cannon can take over the current projectile mechanics, giving it a worthwhile damage and AoE to trade-off from being hard to hit moving targets with.
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RE: Asteroid Appears Unbeatable For AI Using Ballistics + Missiles - by Deantwo - 04-13-2020, 10:46 PM

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