(01-12-2020, 05:07 PM)jakbruce2012 Wrote: There's a very easy fix to this too. Damage to a protected civillian building, should instead apply damage to the nearest military construct.
Seems like a weird solution. As long as the AI is changed to worry less about civilian casualties, and ruined civilian buildings don't block projectiles, it shouldn't matter if you have to demolish a civilian building first.
There is no advantage to having your tiny military buildings hidden inside a massive armored civilian verse just having a massive armored military building. Assuming changes I mentioned.
I wonder if there should just be a morale penalty for having military buildings inside a city. That would lead to more interesting bases too.