(07-17-2019, 10:22 AM)Vectorus Wrote: Crew armed with explosive weapons should discount terrain when making their line of sight check, because they will crater their way down quite quickly. That would also fix the issue for AI in a more organic way, wouldn't it? I mean without introducing counterintuitive rules where shooting a random patch of ground damages a building.
This would fix a lot of the AI issues with it yeah.
But there needs to be some checks on distance between terrain collision and actual target distance. Or else the crew will fire not just through the ground, but also level a mountain they might be taking cover behind, or even try to dig their way straight through a planet. Sure Haxus will figure that out though.
On the topic of energy weapons though. I don't agree with the idea of energy weapons being completely useless against a building you shoveled some dirt on top of. Sure the damage can be reduced by an amount depending on the depth, but we are then starting to talk about free damage reduction since it cost nothing to make underground buildings.