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Underground Buildings Exploits

#5
I see what you're saying, but I think there are genuinely two schools of thought about underground buildings: that they are bunkers and should be integrated into gameplay, or that they're exploits and should be disallowed. We had a discussion on this before and I think the consensus was more for the first idea, provided there are enough legitimate ways to actually destroy them.

Crew armed with explosive weapons should discount terrain when making their line of sight check, because they will crater their way down quite quickly. That would also fix the issue for AI in a more organic way, wouldn't it? I mean without introducing counterintuitive rules where shooting a random patch of ground damages a building.
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Messages In This Thread
Underground Buildings Exploits - by Deantwo - 07-16-2019, 05:44 PM
RE: Underground Buildings Exploits - by Vectorus - 07-16-2019, 06:20 PM
RE: Underground Buildings Exploits - by Deantwo - 07-17-2019, 05:52 AM
RE: Underground Buildings Exploits - by Vectorus - 07-17-2019, 10:22 AM
RE: Underground Buildings Exploits - by Deantwo - 07-17-2019, 10:50 AM
RE: Underground Buildings Exploits - by Vooker525 - 07-17-2019, 11:34 AM
RE: Underground Buildings Exploits - by AnrDaemon - 07-18-2019, 02:04 PM
RE: Underground Buildings Exploits - by Deantwo - 07-18-2019, 02:33 PM
RE: Underground Buildings Exploits - by Moghom - 07-19-2019, 06:57 AM
RE: Underground Buildings Exploits - by Norm49 - 09-07-2019, 02:40 PM
RE: Underground Buildings Exploits - by Deantwo - 11-17-2019, 06:40 PM
RE: Underground Buildings Exploits - by Deantwo - 01-12-2020, 11:59 AM
RE: Underground Buildings Exploits - by Seathre - 01-12-2020, 12:05 PM
RE: Underground Buildings Exploits - by Deantwo - 01-12-2020, 03:39 PM

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