(07-16-2019, 06:20 PM)Vectorus Wrote: I don't think this is an exploit, it's a good dynamic which forces you to use explosives - lasers are boringly the best at absolutely everything else.
Seems like weird reasoning for wanting a design flaw to stay. "It is boring, so lets not fix bugs that make them bad." I have said before that the easiest thing to do with buildings with little to no surface structure, is to let hitting the building's site damage the building.
Some of the more normal buildings with huge underground cubes to increase their volume also kinda suffer from this issue. I have encountered a number of refinery building blueprints that my weapon bay (and crew) couldn't hit, because it was somehow trying to aim at a part of the building that was underground. If AI crew can't make a successful line of sight check to their target, they simply won't fire and just sit there forever.
[sarcasm]But yeah, AI is too good and therefore boring, lets not fix sun-dives.[/sarcasm]
(07-16-2019, 06:20 PM)Vectorus Wrote: The power plant thing needs to be fixed though (if the plant is undamageable?), and the number of HQs should be limited to 2, and if there are 2 you should be allowed to demolish one while military buildings are still standing, thus moving the HQ location.
Good comments, but you might wanna keep the thread on-topic. Please post these comments on their respective bug reports.