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Ship crew pathing is too fiddly

#4
I was able to get the ladders to work for the AI. It requires some very specific setup and it also eliminates some of the functionality for the player.

Things required to make ladders work for AI:
1) The ladder path must start at avatar CG height
2) The ladder path must end at avatar CG height
3) The ladder path must be connected to the walk path network at both ends via walk paths
4) If there is an associated hatch, the ladder path must be associated with that hatch
5) No ladder paths may overlap any ladder path intended to be used by the AI

This means that because the ladder path must be associated with the hatch and cannot peacefully coexist with another ladder path sharing the same space, the ladder path is only mountable (press 'e' to mount by default) when the associated hatch is open. This makes perfect sense to the AI but could counter-intuitive to players. Players may think that a ladder path is non-existent and not think to open the associated hatch prior to attempting to use the ladder.
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Messages In This Thread
Ship crew pathing is too fiddly - by Cousarr - 05-01-2019, 10:17 PM
RE: Ship crew pathing is too fiddly - by Vectorus - 05-02-2019, 08:48 AM
RE: Ship crew pathing is too fiddly - by Cousarr - 05-02-2019, 03:56 PM
RE: Ship crew pathing is too fiddly - by Cousarr - 05-03-2019, 09:25 PM
RE: Ship crew pathing is too fiddly - by Raymoo - 09-05-2020, 09:52 PM
RE: Ship crew pathing is too fiddly - by Raymoo - 09-17-2020, 10:01 AM

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