12-24-2018, 10:49 PM
(This post was last modified: 12-24-2018, 10:54 PM by pizzasgood.)
Note that I'm using technology in the normal definition, not as a synonym for TL. So yes, there is tech (cryo heatsinks, vulcium hulls, etc.), which is unlocked through patents, which are kind of boring but far less aggravating than TL.
As for gating, an empire that has been around for years does have multiple benefits over one that's been around a few days. For one, they've got all those big ships that take ages to build. They've got cities all over the place. They've got population, stockpiles, and supply lines. They've got alliances. If that's not enough and some week-old empire crushes them? Then they deserved it for being completely and utterly incompetent.
I'm not objecting to some sort of long-term progression that gives marginal performance improvements, as described by Mortius. I am objecting to arbitrarily holding back new empires from access to the core game mechanics.
As for gating, an empire that has been around for years does have multiple benefits over one that's been around a few days. For one, they've got all those big ships that take ages to build. They've got cities all over the place. They've got population, stockpiles, and supply lines. They've got alliances. If that's not enough and some week-old empire crushes them? Then they deserved it for being completely and utterly incompetent.
I'm not objecting to some sort of long-term progression that gives marginal performance improvements, as described by Mortius. I am objecting to arbitrarily holding back new empires from access to the core game mechanics.