12-24-2018, 10:39 AM
(This post was last modified: 12-24-2018, 10:41 AM by pizzasgood.)
Imperfect solutions aren't inherently better than nothing. In some cases, imperfect solutions are worse than nothing, creating more issues than they solve. That is the case for TL. Getting tech nowadays feels less special than before, but it's so much less annoying that it's worth the trade of abandoning TL.
My thinking is that progression should involve more "doing" of stuff, like how the material harvesting patents require you to go out and harvest samples by hand. Maybe some patents should need us to go out and do things like taking relevant measurements or testing recently developed tech (e.g. no rocket powered spacecraft until you successfully fly around in a space rocket).
Note that I do not see any need to "protect" established empires from new ones by slowing the new ones down. That's silly nonsense. This shouldn't be about old empires at all. It's about helping to lead new players into the game at a comprehensible pace, while nudging them to go on little adventures and giving them a sense of progression and accomplishment. We shouldn't hold them back from the real game unnecessarily, but we absolutely should make the process of learning and acclimating to the game as fun and interactive as possible.
My thinking is that progression should involve more "doing" of stuff, like how the material harvesting patents require you to go out and harvest samples by hand. Maybe some patents should need us to go out and do things like taking relevant measurements or testing recently developed tech (e.g. no rocket powered spacecraft until you successfully fly around in a space rocket).
Note that I do not see any need to "protect" established empires from new ones by slowing the new ones down. That's silly nonsense. This shouldn't be about old empires at all. It's about helping to lead new players into the game at a comprehensible pace, while nudging them to go on little adventures and giving them a sense of progression and accomplishment. We shouldn't hold them back from the real game unnecessarily, but we absolutely should make the process of learning and acclimating to the game as fun and interactive as possible.