12-17-2018, 11:50 AM
(12-15-2018, 09:42 PM)Jalaris Wrote: * I am not sure on the business model you are going with once you are on Steam, but I would HEAVILY recommend using a buy to play business model with an optional model, if you wish, to support the game on a monthly basis. I WOULD NOT go with a strict subscription model pay style for Steam - it will not see success.The perverse thing about applying the buy-to-play model to a server-heavy online game is that it penalizes successful games and rewards churn. Once somebody buys the game, they've paid all they'll ever pay, so from then on they are only a burden. The longer they play the game, the harder it is to keep the game alive. To keep the game running without constant and rapid churn to pay the server fees, some amount of recurring per-player revenue is needed (not necessarily from a subscription, but it has to come from somewhere).
Perhaps phrasing the subscription more along the lines of a season pass would lessen the aversion factor?